载入中...
搜索中...
未找到
eve::physics::BonePresentation结构体 参考

Presentation snapshot for one bone (world pose + proxy extents). 更多...

#include <GeometryCollectionInstance.h>

Public 属性

BoneRuntimeState state = BoneRuntimeState::Attached
 
float halfExtentX = 0.5f
 
float halfExtentY = 0.5f
 
float halfExtentZ = 0.5f
 
float worldX = 0.f
 
float worldY = 0.f
 
float worldZ = 0.f
 
float rotX = 0.f
 
float rotY = 0.f
 
float rotZ = 0.f
 
float rotW = 1.f
 
int clusterId = 0
 
int fractureLevel = 0
 

详细描述

Presentation snapshot for one bone (world pose + proxy extents).

Owning value for the current synchronous call. Pose comes from the live Body3D; extents come from the instance-owned proxy definition.

在文件 GeometryCollectionInstance.h 第 71 行定义.

类成员变量说明

◆ clusterId

int eve::physics::BonePresentation::clusterId = 0

◆ fractureLevel

int eve::physics::BonePresentation::fractureLevel = 0

◆ halfExtentX

float eve::physics::BonePresentation::halfExtentX = 0.5f

◆ halfExtentY

float eve::physics::BonePresentation::halfExtentY = 0.5f

◆ halfExtentZ

float eve::physics::BonePresentation::halfExtentZ = 0.5f

◆ rotW

float eve::physics::BonePresentation::rotW = 1.f

◆ rotX

float eve::physics::BonePresentation::rotX = 0.f

◆ rotY

float eve::physics::BonePresentation::rotY = 0.f

◆ rotZ

float eve::physics::BonePresentation::rotZ = 0.f

◆ state

BoneRuntimeState eve::physics::BonePresentation::state = BoneRuntimeState::Attached

◆ worldX

float eve::physics::BonePresentation::worldX = 0.f

◆ worldY

float eve::physics::BonePresentation::worldY = 0.f

◆ worldZ

float eve::physics::BonePresentation::worldZ = 0.f

该结构体的文档由以下文件生成: