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CameraSphereHit3D public API. 更多...
#include <World3D.h>
Public 属性 | |
| bool | hit = false |
| int | bodyId = -1 |
| float | fraction = 1.f |
| float | x = 0.f |
| float | y = 0.f |
| float | z = 0.f |
| float | nx = 0.f |
| float | ny = 0.f |
| float | nz = 0.f |
详细描述
CameraSphereHit3D public API.
类成员变量说明
◆ bodyId
◆ fraction
| float eve::physics::CameraSphereHit3D::fraction = 1.f |
被这些函数引用 eve::physics::World3D::sphereCast().
◆ hit
| bool eve::physics::CameraSphereHit3D::hit = false |
被这些函数引用 eve::physics::World3D::sphereCast().
◆ nx
◆ ny
◆ nz
◆ x
◆ y
◆ z
该结构体的文档由以下文件生成:
- src/modules/physics/World3D.h