载入中...
搜索中...
未找到
eve::physics::WorldSnapshotAccess 成员列表
成员的完整列表,这些成员属于 eve::physics::WorldSnapshotAccess,包括所有继承而来的类成员
| adopt(World &live, World &prepared) | eve::physics::WorldSnapshotAccess | inlinestatic |
| adopt(World3D &live, World3D &prepared) | eve::physics::WorldSnapshotAccess | inlinestatic |
| finishPrepared(World &world, int nextId, const SimulationObservation &observation) | eve::physics::WorldSnapshotAccess | inlinestatic |
| finishPrepared(World3D &world, int nextBodyId, int nextShapeId, int nextJointId, const SimulationObservation &observation) | eve::physics::WorldSnapshotAccess | inlinestatic |
| makeDetachedWorld3D(float gx, float gy, float gz, eve::PersistentId instanceId) | eve::physics::WorldSnapshotAccess | inlinestatic |
| setBodyId(Body &body, int id) | eve::physics::WorldSnapshotAccess | inlinestatic |
| setBodyId(Body3D &body, int id) | eve::physics::WorldSnapshotAccess | inlinestatic |
| setJointId(Joint3D &joint, int id) | eve::physics::WorldSnapshotAccess | inlinestatic |
| setShapeId(Shape3D &shape, int id) | eve::physics::WorldSnapshotAccess | inlinestatic |
| shapeSource(const Shape3D &shape) | eve::physics::WorldSnapshotAccess | inlinestatic |