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| static eve::Value | shapeSource (const Shape3D &shape) |
| |
| static void | setBodyId (Body &body, int id) |
| |
| static void | setBodyId (Body3D &body, int id) |
| |
| static void | setShapeId (Shape3D &shape, int id) |
| |
| static void | setJointId (Joint3D &joint, int id) |
| |
| static std::unique_ptr< World3D > | makeDetachedWorld3D (float gx, float gy, float gz, eve::PersistentId instanceId) |
| |
| static eve::Result< void > | finishPrepared (World &world, int nextId, const SimulationObservation &observation) |
| |
| static eve::Result< void > | finishPrepared (World3D &world, int nextBodyId, int nextShapeId, int nextJointId, const SimulationObservation &observation) |
| |
| static void | adopt (World &live, World &prepared) |
| |
| static void | adopt (World3D &live, World3D &prepared) |
| |
◆ adopt() [1/2]
| static void eve::physics::WorldSnapshotAccess::adopt |
( |
World & |
live, |
|
|
World & |
prepared |
|
) |
| |
|
inlinestatic |
◆ adopt() [2/2]
| static void eve::physics::WorldSnapshotAccess::adopt |
( |
World3D & |
live, |
|
|
World3D & |
prepared |
|
) |
| |
|
inlinestatic |
◆ finishPrepared() [1/2]
◆ finishPrepared() [2/2]
◆ makeDetachedWorld3D()
| static std::unique_ptr< World3D > eve::physics::WorldSnapshotAccess::makeDetachedWorld3D |
( |
float |
gx, |
|
|
float |
gy, |
|
|
float |
gz, |
|
|
eve::PersistentId |
instanceId |
|
) |
| |
|
inlinestatic |
◆ setBodyId() [1/2]
| static void eve::physics::WorldSnapshotAccess::setBodyId |
( |
Body & |
body, |
|
|
int |
id |
|
) |
| |
|
inlinestatic |
◆ setBodyId() [2/2]
| static void eve::physics::WorldSnapshotAccess::setBodyId |
( |
Body3D & |
body, |
|
|
int |
id |
|
) |
| |
|
inlinestatic |
◆ setJointId()
| static void eve::physics::WorldSnapshotAccess::setJointId |
( |
Joint3D & |
joint, |
|
|
int |
id |
|
) |
| |
|
inlinestatic |
◆ setShapeId()
| static void eve::physics::WorldSnapshotAccess::setShapeId |
( |
Shape3D & |
shape, |
|
|
int |
id |
|
) |
| |
|
inlinestatic |
◆ shapeSource()
| static eve::Value eve::physics::WorldSnapshotAccess::shapeSource |
( |
const Shape3D & |
shape | ) |
|
|
inlinestatic |
该结构体的文档由以下文件生成: