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#include <World.h>
类 eve::physics::World::ImpactEvent 继承关系图:
Public 属性 | |
| float | pointX = 0.f |
| float | pointY = 0.f |
| float | normalX = 0.f |
| float | normalY = 0.f |
| float | relativeNormalSpeed = 0.f |
| float | normalImpulse = 0.f |
| float | tangentImpulse = 0.f |
Public 属性 继承自 eve::physics::World::ContactEvent | |
| int | bodyAId = 0 |
| int | bodyBId = 0 |
| std::string | fixtureATag |
| std::string | fixtureBTag |
详细描述
类成员变量说明
◆ normalImpulse
| float eve::physics::World::ImpactEvent::normalImpulse = 0.f |
被这些函数引用 eve::physics::World::onPostSolve().
◆ normalX
| float eve::physics::World::ImpactEvent::normalX = 0.f |
被这些函数引用 eve::physics::World::onPostSolve().
◆ normalY
| float eve::physics::World::ImpactEvent::normalY = 0.f |
被这些函数引用 eve::physics::World::onPostSolve().
◆ pointX
| float eve::physics::World::ImpactEvent::pointX = 0.f |
被这些函数引用 eve::physics::World::onPostSolve().
◆ pointY
| float eve::physics::World::ImpactEvent::pointY = 0.f |
被这些函数引用 eve::physics::World::onPostSolve().
◆ relativeNormalSpeed
| float eve::physics::World::ImpactEvent::relativeNormalSpeed = 0.f |
被这些函数引用 eve::physics::World::onPostSolve().
◆ tangentImpulse
| float eve::physics::World::ImpactEvent::tangentImpulse = 0.f |
被这些函数引用 eve::physics::World::onPostSolve().
该结构体的文档由以下文件生成:
- src/modules/physics/World.h
Public 属性 继承自