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Mix-height scalar controls; delta scale is maximum-minimum, independent of clipping bounds. Defaults use Pcg's scalar input range [0,1] and packed terrain output [0,0.5]. World-height callers must provide consistent delta scale and clipping bounds. 更多...
#include <TerrainEffect.h>
Public 属性 | |
| float | minimum = 0 |
| float | maximum = 1 |
| float | midpoint = 0.5F |
| float | strength = 0.5F |
| float | clipMinimum = 0 |
| float | clipMaximum = 0.5F |
详细描述
Mix-height scalar controls; delta scale is maximum-minimum, independent of clipping bounds. Defaults use Pcg's scalar input range [0,1] and packed terrain output [0,0.5]. World-height callers must provide consistent delta scale and clipping bounds.
在文件 TerrainEffect.h 第 102 行定义.
类成员变量说明
◆ clipMaximum
| float eve::procgen::TerrainHeightMixSettings::clipMaximum = 0.5F |
在文件 TerrainEffect.h 第 104 行定义.
◆ clipMinimum
| float eve::procgen::TerrainHeightMixSettings::clipMinimum = 0 |
在文件 TerrainEffect.h 第 104 行定义.
◆ maximum
| float eve::procgen::TerrainHeightMixSettings::maximum = 1 |
在文件 TerrainEffect.h 第 103 行定义.
◆ midpoint
| float eve::procgen::TerrainHeightMixSettings::midpoint = 0.5F |
在文件 TerrainEffect.h 第 103 行定义.
◆ minimum
| float eve::procgen::TerrainHeightMixSettings::minimum = 0 |
在文件 TerrainEffect.h 第 103 行定义.
◆ strength
| float eve::procgen::TerrainHeightMixSettings::strength = 0.5F |
在文件 TerrainEffect.h 第 103 行定义.
该结构体的文档由以下文件生成:
- src/modules/procgen/heightmap/TerrainEffect.h