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eve::procgen::TerrainHeightMixSettings结构体 参考

Mix-height scalar controls; delta scale is maximum-minimum, independent of clipping bounds. Defaults use Pcg's scalar input range [0,1] and packed terrain output [0,0.5]. World-height callers must provide consistent delta scale and clipping bounds. 更多...

#include <TerrainEffect.h>

Public 属性

float minimum = 0
 
float maximum = 1
 
float midpoint = 0.5F
 
float strength = 0.5F
 
float clipMinimum = 0
 
float clipMaximum = 0.5F
 

详细描述

Mix-height scalar controls; delta scale is maximum-minimum, independent of clipping bounds. Defaults use Pcg's scalar input range [0,1] and packed terrain output [0,0.5]. World-height callers must provide consistent delta scale and clipping bounds.

在文件 TerrainEffect.h 第 102 行定义.

类成员变量说明

◆ clipMaximum

float eve::procgen::TerrainHeightMixSettings::clipMaximum = 0.5F

在文件 TerrainEffect.h 第 104 行定义.

◆ clipMinimum

float eve::procgen::TerrainHeightMixSettings::clipMinimum = 0

在文件 TerrainEffect.h 第 104 行定义.

◆ maximum

float eve::procgen::TerrainHeightMixSettings::maximum = 1

在文件 TerrainEffect.h 第 103 行定义.

◆ midpoint

float eve::procgen::TerrainHeightMixSettings::midpoint = 0.5F

在文件 TerrainEffect.h 第 103 行定义.

◆ minimum

float eve::procgen::TerrainHeightMixSettings::minimum = 0

在文件 TerrainEffect.h 第 103 行定义.

◆ strength

float eve::procgen::TerrainHeightMixSettings::strength = 0.5F

在文件 TerrainEffect.h 第 103 行定义.


该结构体的文档由以下文件生成: