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eve::procgen::TerrainRidgeSettings结构体 参考

Ridge controls in caller height units, with explicit clipping bounds. Defaults match the Pcg packed scalar domain [0,0.5]. World-height callers must supply their bounds. Passes counts actual shader applications: Pcg's UI iteration value N maps to floor(N)+2 passes, so its default 16 maps to 18 here. 更多...

#include <TerrainEffect.h>

Public 属性

float mixStrength = 0.5F
 
float exponent = 16
 
float strength = 1
 
float minimum = 0
 
float maximum = 0.5F
 
int passes = 18
 

详细描述

Ridge controls in caller height units, with explicit clipping bounds. Defaults match the Pcg packed scalar domain [0,0.5]. World-height callers must supply their bounds. Passes counts actual shader applications: Pcg's UI iteration value N maps to floor(N)+2 passes, so its default 16 maps to 18 here.

在文件 TerrainEffect.h 第 32 行定义.

类成员变量说明

◆ exponent

float eve::procgen::TerrainRidgeSettings::exponent = 16

在文件 TerrainEffect.h 第 33 行定义.

◆ maximum

float eve::procgen::TerrainRidgeSettings::maximum = 0.5F

在文件 TerrainEffect.h 第 34 行定义.

◆ minimum

float eve::procgen::TerrainRidgeSettings::minimum = 0

在文件 TerrainEffect.h 第 34 行定义.

◆ mixStrength

float eve::procgen::TerrainRidgeSettings::mixStrength = 0.5F

在文件 TerrainEffect.h 第 33 行定义.

◆ passes

int eve::procgen::TerrainRidgeSettings::passes = 18

在文件 TerrainEffect.h 第 35 行定义.

◆ strength

float eve::procgen::TerrainRidgeSettings::strength = 1

在文件 TerrainEffect.h 第 33 行定义.


该结构体的文档由以下文件生成: