载入中...
搜索中...
未找到
eve::procgen::TerrainSedimentSettings结构体 参考

Effective sediment coefficients from Hydraulic.compute, after UI conversion. The source hardcodes hardness to zero, disabling dissolution; capacity and dissolve controls therefore have no finite contribution and are not duplicated here. 更多...

#include <TerrainErosion.h>

Public 属性

float effect = -1
 
float depositRate = 0.00004F
 
float bankDeposit = 1
 
float bedDeposit = 5
 

详细描述

Effective sediment coefficients from Hydraulic.compute, after UI conversion. The source hardcodes hardness to zero, disabling dissolution; capacity and dissolve controls therefore have no finite contribution and are not duplicated here.

在文件 TerrainErosion.h 第 14 行定义.

类成员变量说明

◆ bankDeposit

float eve::procgen::TerrainSedimentSettings::bankDeposit = 1

在文件 TerrainErosion.h 第 16 行定义.

◆ bedDeposit

float eve::procgen::TerrainSedimentSettings::bedDeposit = 5

在文件 TerrainErosion.h 第 16 行定义.

◆ depositRate

float eve::procgen::TerrainSedimentSettings::depositRate = 0.00004F

在文件 TerrainErosion.h 第 15 行定义.

◆ effect

float eve::procgen::TerrainSedimentSettings::effect = -1

在文件 TerrainErosion.h 第 15 行定义.


该结构体的文档由以下文件生成: