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Effective sediment coefficients from Hydraulic.compute, after UI conversion. The source hardcodes hardness to zero, disabling dissolution; capacity and dissolve controls therefore have no finite contribution and are not duplicated here. 更多...
#include <TerrainErosion.h>
Public 属性 | |
| float | effect = -1 |
| float | depositRate = 0.00004F |
| float | bankDeposit = 1 |
| float | bedDeposit = 5 |
详细描述
Effective sediment coefficients from Hydraulic.compute, after UI conversion. The source hardcodes hardness to zero, disabling dissolution; capacity and dissolve controls therefore have no finite contribution and are not duplicated here.
在文件 TerrainErosion.h 第 14 行定义.
类成员变量说明
◆ bankDeposit
| float eve::procgen::TerrainSedimentSettings::bankDeposit = 1 |
在文件 TerrainErosion.h 第 16 行定义.
◆ bedDeposit
| float eve::procgen::TerrainSedimentSettings::bedDeposit = 5 |
在文件 TerrainErosion.h 第 16 行定义.
◆ depositRate
| float eve::procgen::TerrainSedimentSettings::depositRate = 0.00004F |
在文件 TerrainErosion.h 第 15 行定义.
◆ effect
| float eve::procgen::TerrainSedimentSettings::effect = -1 |
在文件 TerrainErosion.h 第 15 行定义.
该结构体的文档由以下文件生成:
- src/modules/procgen/heightmap/TerrainErosion.h