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eve::procgen::TerrainThermalSettings结构体 参考

Explicit simulation controls for the Pcg eight-neighbor thermal kernel. Height differences are multiplied by heightScale before slope comparison. Spacing is in simulation units; reposeSlope is tan(repose angle), not an angle in degrees. dt is the thermal substep duration (Pcg multiplies thermal dt by hydraulic dt). Defaults use unit spacing/height scale and tan(85 degrees), with three substeps. 更多...

#include <TerrainErosion.h>

Public 属性

float spacingX = 1
 
float spacingZ = 1
 
float heightScale = 1
 
float reposeSlope = 11.430052F
 
float dt = 0.00025F
 
int iterations = 3
 

详细描述

Explicit simulation controls for the Pcg eight-neighbor thermal kernel. Height differences are multiplied by heightScale before slope comparison. Spacing is in simulation units; reposeSlope is tan(repose angle), not an angle in degrees. dt is the thermal substep duration (Pcg multiplies thermal dt by hydraulic dt). Defaults use unit spacing/height scale and tan(85 degrees), with three substeps.

在文件 TerrainErosion.h 第 114 行定义.

类成员变量说明

◆ dt

float eve::procgen::TerrainThermalSettings::dt = 0.00025F

在文件 TerrainErosion.h 第 116 行定义.

被这些函数引用 eve::procgen::applyTerrainThermal().

◆ heightScale

float eve::procgen::TerrainThermalSettings::heightScale = 1

在文件 TerrainErosion.h 第 115 行定义.

被这些函数引用 eve::procgen::applyTerrainThermal().

◆ iterations

◆ reposeSlope

float eve::procgen::TerrainThermalSettings::reposeSlope = 11.430052F

在文件 TerrainErosion.h 第 116 行定义.

被这些函数引用 eve::procgen::applyTerrainThermal().

◆ spacingX

float eve::procgen::TerrainThermalSettings::spacingX = 1

在文件 TerrainErosion.h 第 115 行定义.

被这些函数引用 eve::procgen::applyTerrainThermal().

◆ spacingZ

float eve::procgen::TerrainThermalSettings::spacingZ = 1

在文件 TerrainErosion.h 第 115 行定义.

被这些函数引用 eve::procgen::applyTerrainThermal().


该结构体的文档由以下文件生成: