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One ordered tactic rule; an empty condition resource is an unconditional default. 更多...
#include <BattleTactics.h>
Public 属性 | |
| std::string | skillId |
| BattleTargetPolicy | targetPolicy = BattleTargetPolicy::Auto |
| std::string | conditionResource |
| double | belowRatio = 1.0 |
详细描述
One ordered tactic rule; an empty condition resource is an unconditional default.
在文件 BattleTactics.h 第 18 行定义.
类成员变量说明
◆ belowRatio
| double eve::rpg::BattleTacticRule::belowRatio = 1.0 |
在文件 BattleTactics.h 第 22 行定义.
被这些函数引用 eve::rpg::BattleTacticsCatalogue::replaceFromJsonStrict().
◆ conditionResource
| std::string eve::rpg::BattleTacticRule::conditionResource |
在文件 BattleTactics.h 第 21 行定义.
被这些函数引用 eve::rpg::BattleTacticsCatalogue::replaceFromJsonStrict().
◆ skillId
| std::string eve::rpg::BattleTacticRule::skillId |
在文件 BattleTactics.h 第 19 行定义.
被这些函数引用 eve::rpg::BattleTacticsCatalogue::replaceFromJsonStrict().
◆ targetPolicy
| BattleTargetPolicy eve::rpg::BattleTacticRule::targetPolicy = BattleTargetPolicy::Auto |
在文件 BattleTactics.h 第 20 行定义.
被这些函数引用 eve::rpg::BattleTacticsCatalogue::replaceFromJsonStrict().
该结构体的文档由以下文件生成:
- src/modules/rpg/BattleTactics.h