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RPG executor state associated with one canonical effect instance id. 更多...
#include <StatusTypes.h>
Public 属性 | |
| double | periodAccum = 0.0 |
| std::vector< std::pair< std::string, std::string > > | appliedModifiers |
| std::unordered_map< std::string, std::string > | props |
详细描述
RPG executor state associated with one canonical effect instance id.
This state is copied together with the ECS component. Modifier ids are owned by the actor's AttributeSet; the bindings here only allow exact removal.
在文件 StatusTypes.h 第 50 行定义.
类成员变量说明
◆ appliedModifiers
| std::vector<std::pair<std::string, std::string> > eve::rpg::StatusExecutorMetadata::appliedModifiers |
在文件 StatusTypes.h 第 52 行定义.
◆ periodAccum
| double eve::rpg::StatusExecutorMetadata::periodAccum = 0.0 |
在文件 StatusTypes.h 第 51 行定义.
◆ props
| std::unordered_map<std::string, std::string> eve::rpg::StatusExecutorMetadata::props |
在文件 StatusTypes.h 第 53 行定义.
该结构体的文档由以下文件生成:
- src/modules/rpg/StatusTypes.h