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RTS-owned selection handles; handles are generation checked on use. 更多...
#include <RTSTypes.h>
Public 属性 | |
| std::vector< ecs::EntityHandle > | units |
| std::vector< ecs::EntityHandle > | buildings |
| std::uint64_t | revision = 0 |
| Control-plane revision incremented after accepted player-semantic commands. | |
| SimulationTick | tick = SimulationTick::zero() |
| Last deterministic simulation tick published to gameplay observers. | |
详细描述
RTS-owned selection handles; handles are generation checked on use.
在文件 RTSTypes.h 第 1146 行定义.
类成员变量说明
◆ buildings
| std::vector<ecs::EntityHandle> eve::rts::Player::Selection::buildings |
在文件 RTSTypes.h 第 1148 行定义.
◆ revision
| std::uint64_t eve::rts::Player::Selection::revision = 0 |
Control-plane revision incremented after accepted player-semantic commands.
在文件 RTSTypes.h 第 1150 行定义.
被这些函数引用 eve::rts::RTS::fanOut().
◆ tick
| SimulationTick eve::rts::Player::Selection::tick = SimulationTick::zero() |
Last deterministic simulation tick published to gameplay observers.
在文件 RTSTypes.h 第 1152 行定义.
◆ units
| std::vector<ecs::EntityHandle> eve::rts::Player::Selection::units |
在文件 RTSTypes.h 第 1147 行定义.
被这些函数引用 eve::rts::RTS::commandUnits() , 以及 eve::rts::RTS::fanOut().
该结构体的文档由以下文件生成:
- src/modules/rts/RTSTypes.h