载入中...
搜索中...
未找到
eve::scene_editing::SceneComponentPayloadRef结构体 参考
Stable, pointer-free reference to one editable component instance. 更多...
#include <SceneComponentPayload.h>
Public 成员函数 | |
| auto | operator<=> (const SceneComponentPayloadRef &) const =default |
| Operator <=>. | |
Public 属性 | |
| TargetId | target |
| ObjectId | object |
| StableId | component |
| std::string | type |
| std::uint64_t | generation = 0 |
| Revision | revision = 0 |
详细描述
Stable, pointer-free reference to one editable component instance.
在文件 SceneComponentPayload.h 第 18 行定义.
成员函数说明
◆ operator<=>()
|
default |
Operator <=>.
类成员变量说明
◆ component
| StableId eve::scene_editing::SceneComponentPayloadRef::component |
◆ generation
| std::uint64_t eve::scene_editing::SceneComponentPayloadRef::generation = 0 |
◆ object
| ObjectId eve::scene_editing::SceneComponentPayloadRef::object |
◆ revision
| Revision eve::scene_editing::SceneComponentPayloadRef::revision = 0 |
◆ target
| TargetId eve::scene_editing::SceneComponentPayloadRef::target |
◆ type
| std::string eve::scene_editing::SceneComponentPayloadRef::type |
该结构体的文档由以下文件生成:
- src/modules/scene/editing/SceneComponentPayload.h