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eve::scene_editor::PhysicsPlacementCollider结构体 参考

One local-space shape in a possibly compound placement collider. 更多...

#include <ScenePhysicsPlacement.h>

Public 属性

PhysicsPlacementShape shape = PhysicsPlacementShape::Box
 
PhysicsPlacementColliderSource source = PhysicsPlacementColliderSource::Generated
 
double halfExtentX = 0.5
 
double halfExtentY = 0.5
 
double halfExtentZ = 0.5
 
double localX = 0.0
 
double localY = 0.0
 
double localZ = 0.0
 
double localRotationX = 0.0
 
double localRotationY = 0.0
 
double localRotationZ = 0.0
 
std::vector< float > convexVertices
 
int convexMaxVertices = 64
 

详细描述

One local-space shape in a possibly compound placement collider.

在文件 ScenePhysicsPlacement.h 第 29 行定义.

类成员变量说明

◆ convexMaxVertices

◆ convexVertices

◆ halfExtentX

double eve::scene_editor::PhysicsPlacementCollider::halfExtentX = 0.5

◆ halfExtentY

double eve::scene_editor::PhysicsPlacementCollider::halfExtentY = 0.5

◆ halfExtentZ

double eve::scene_editor::PhysicsPlacementCollider::halfExtentZ = 0.5

◆ localRotationX

double eve::scene_editor::PhysicsPlacementCollider::localRotationX = 0.0

◆ localRotationY

double eve::scene_editor::PhysicsPlacementCollider::localRotationY = 0.0

◆ localRotationZ

double eve::scene_editor::PhysicsPlacementCollider::localRotationZ = 0.0

◆ localX

double eve::scene_editor::PhysicsPlacementCollider::localX = 0.0

◆ localY

double eve::scene_editor::PhysicsPlacementCollider::localY = 0.0

◆ localZ

double eve::scene_editor::PhysicsPlacementCollider::localZ = 0.0

◆ shape

◆ source

PhysicsPlacementColliderSource eve::scene_editor::PhysicsPlacementCollider::source = PhysicsPlacementColliderSource::Generated

在文件 ScenePhysicsPlacement.h 第 31 行定义.


该结构体的文档由以下文件生成: