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Captured placement state suitable for drawing and final transaction planning. 更多...
#include <ScenePhysicsPlacement.h>
Public 属性 | |
| std::uint64_t | tick = 0 |
| bool | colliding = false |
| bool | settled = false |
| bool | surfaceAligned = false |
| double | surfaceNormalX = 0.0 |
| double | surfaceNormalY = 1.0 |
| double | surfaceNormalZ = 0.0 |
| std::vector< PhysicsPlacementObject > | objects |
详细描述
Captured placement state suitable for drawing and final transaction planning.
在文件 ScenePhysicsPlacement.h 第 119 行定义.
类成员变量说明
◆ colliding
| bool eve::scene_editor::PhysicsPlacementFrame::colliding = false |
◆ objects
| std::vector<PhysicsPlacementObject> eve::scene_editor::PhysicsPlacementFrame::objects |
◆ settled
| bool eve::scene_editor::PhysicsPlacementFrame::settled = false |
◆ surfaceAligned
| bool eve::scene_editor::PhysicsPlacementFrame::surfaceAligned = false |
◆ surfaceNormalX
| double eve::scene_editor::PhysicsPlacementFrame::surfaceNormalX = 0.0 |
◆ surfaceNormalY
| double eve::scene_editor::PhysicsPlacementFrame::surfaceNormalY = 1.0 |
◆ surfaceNormalZ
| double eve::scene_editor::PhysicsPlacementFrame::surfaceNormalZ = 0.0 |
◆ tick
| std::uint64_t eve::scene_editor::PhysicsPlacementFrame::tick = 0 |
该结构体的文档由以下文件生成:
- src/modules/scene/editor/ScenePhysicsPlacement.h