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eve::scene_editor::PhysicsPlacementFrame结构体 参考

Captured placement state suitable for drawing and final transaction planning. 更多...

#include <ScenePhysicsPlacement.h>

Public 属性

std::uint64_t tick = 0
 
bool colliding = false
 
bool settled = false
 
bool surfaceAligned = false
 
double surfaceNormalX = 0.0
 
double surfaceNormalY = 1.0
 
double surfaceNormalZ = 0.0
 
std::vector< PhysicsPlacementObject > objects
 

详细描述

Captured placement state suitable for drawing and final transaction planning.

在文件 ScenePhysicsPlacement.h 第 119 行定义.

类成员变量说明

◆ colliding

bool eve::scene_editor::PhysicsPlacementFrame::colliding = false

◆ objects

std::vector<PhysicsPlacementObject> eve::scene_editor::PhysicsPlacementFrame::objects

◆ settled

bool eve::scene_editor::PhysicsPlacementFrame::settled = false

◆ surfaceAligned

bool eve::scene_editor::PhysicsPlacementFrame::surfaceAligned = false

◆ surfaceNormalX

double eve::scene_editor::PhysicsPlacementFrame::surfaceNormalX = 0.0

◆ surfaceNormalY

double eve::scene_editor::PhysicsPlacementFrame::surfaceNormalY = 1.0

◆ surfaceNormalZ

double eve::scene_editor::PhysicsPlacementFrame::surfaceNormalZ = 0.0

◆ tick

std::uint64_t eve::scene_editor::PhysicsPlacementFrame::tick = 0

该结构体的文档由以下文件生成: