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Neutral perception fact projected from a ranked sensing candidate. 更多...
#include <Sensing.h>
Public 属性 | |
| std::string | subjectId |
| float | x = 0.f |
| float | y = 0.f |
| float | distance = 0.f |
| float | score = 0.f |
| std::string | scoreReason |
详细描述
Neutral perception fact projected from a ranked sensing candidate.
npc_ai / gameplay adapters copy these into their own memory types. Sensing does not depend on npc_ai and never assigns threat or primary target semantics.
类成员变量说明
◆ distance
| float eve::sensing::PerceptionFact::distance = 0.f |
◆ score
| float eve::sensing::PerceptionFact::score = 0.f |
◆ scoreReason
| std::string eve::sensing::PerceptionFact::scoreReason |
◆ subjectId
| std::string eve::sensing::PerceptionFact::subjectId |
◆ x
| float eve::sensing::PerceptionFact::x = 0.f |
◆ y
| float eve::sensing::PerceptionFact::y = 0.f |
该结构体的文档由以下文件生成:
- src/modules/sensing/Sensing.h