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Explanation emitted for one executed stage. 更多...
#include <Settlement.h>
Public 属性 | |
| StageKind | kind = StageKind::Validate |
| std::string | name |
| eve::StatusCode | status = eve::StatusCode::Ok |
| double | before = 0.0 |
| double | after = 0.0 |
| Value | details = Value(Value::Object{}) |
详细描述
Explanation emitted for one executed stage.
before and after are the working amount around this stage. details is an owning canonical object so UI, logs and replay tools do not need to understand a policy-specific pointer or callback.
在文件 Settlement.h 第 145 行定义.
类成员变量说明
◆ after
| double eve::settlement::SettlementStageResult::after = 0.0 |
在文件 Settlement.h 第 150 行定义.
◆ before
| double eve::settlement::SettlementStageResult::before = 0.0 |
在文件 Settlement.h 第 149 行定义.
◆ details
| Value eve::settlement::SettlementStageResult::details = Value(Value::Object{}) |
在文件 Settlement.h 第 151 行定义.
◆ kind
| StageKind eve::settlement::SettlementStageResult::kind = StageKind::Validate |
在文件 Settlement.h 第 146 行定义.
◆ name
| std::string eve::settlement::SettlementStageResult::name |
在文件 Settlement.h 第 147 行定义.
◆ status
| eve::StatusCode eve::settlement::SettlementStageResult::status = eve::StatusCode::Ok |
在文件 Settlement.h 第 148 行定义.
该结构体的文档由以下文件生成:
- src/modules/settlement/Settlement.h