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Live observation of one phase inside an instance. 更多...
#include <AttackVfxRuntime.h>
Public 属性 | |
| AttackVfxPhaseKind | kind = AttackVfxPhaseKind::Release |
| bool | armed = false |
| bool | active = false |
| bool | completed = false |
| double | localTime = 0.0 |
| std::size_t | layerCount = 0 |
详细描述
Live observation of one phase inside an instance.
在文件 AttackVfxRuntime.h 第 58 行定义.
类成员变量说明
◆ active
| bool eve::stylize::AttackVfxPhaseState::active = false |
在文件 AttackVfxRuntime.h 第 61 行定义.
◆ armed
| bool eve::stylize::AttackVfxPhaseState::armed = false |
Waiting for startCue / offset.
在文件 AttackVfxRuntime.h 第 60 行定义.
◆ completed
| bool eve::stylize::AttackVfxPhaseState::completed = false |
在文件 AttackVfxRuntime.h 第 62 行定义.
◆ kind
| AttackVfxPhaseKind eve::stylize::AttackVfxPhaseState::kind = AttackVfxPhaseKind::Release |
在文件 AttackVfxRuntime.h 第 59 行定义.
◆ layerCount
| std::size_t eve::stylize::AttackVfxPhaseState::layerCount = 0 |
在文件 AttackVfxRuntime.h 第 64 行定义.
◆ localTime
| double eve::stylize::AttackVfxPhaseState::localTime = 0.0 |
在文件 AttackVfxRuntime.h 第 63 行定义.
该结构体的文档由以下文件生成:
- src/modules/stylize/AttackVfxRuntime.h