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Owning play request. 更多...
#include <AttackVfxRuntime.h>
Public 属性 | |
| std::optional< LogicalId > | skinOverride |
| std::uint32_t | sourceId = 0 |
| std::uint32_t | sourceGeneration = 0 |
| std::uint32_t | targetId = 0 |
| std::uint32_t | targetGeneration = 0 |
| std::string | clockName = "absolute" |
详细描述
Owning play request.
Phase 1 keeps source/target as opaque generation-qualified ids so combat / scene adapters can bind later without stylize depending on those modules.
在文件 AttackVfxRuntime.h 第 48 行定义.
类成员变量说明
◆ clockName
| std::string eve::stylize::AttackVfxRequest::clockName = "absolute" |
Reserved: action|carrier|absolute.
在文件 AttackVfxRuntime.h 第 54 行定义.
◆ skinOverride
| std::optional<LogicalId> eve::stylize::AttackVfxRequest::skinOverride |
在文件 AttackVfxRuntime.h 第 49 行定义.
◆ sourceGeneration
| std::uint32_t eve::stylize::AttackVfxRequest::sourceGeneration = 0 |
在文件 AttackVfxRuntime.h 第 51 行定义.
◆ sourceId
| std::uint32_t eve::stylize::AttackVfxRequest::sourceId = 0 |
在文件 AttackVfxRuntime.h 第 50 行定义.
◆ targetGeneration
| std::uint32_t eve::stylize::AttackVfxRequest::targetGeneration = 0 |
在文件 AttackVfxRuntime.h 第 53 行定义.
◆ targetId
| std::uint32_t eve::stylize::AttackVfxRequest::targetId = 0 |
在文件 AttackVfxRuntime.h 第 52 行定义.
该结构体的文档由以下文件生成:
- src/modules/stylize/AttackVfxRuntime.h