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Owning values required to settle one previously declared tactical ability. 更多...
#include <TacticsSettlement.h>
Public 属性 | |
| AbilityReceipt | ability |
| SubjectRef | target |
| Optional stable board/cell subject; targetUnit remains the default when valid. | |
| std::string | kind |
| double | magnitude = 0.0 |
| std::vector< std::string > | tags |
| SimulationTick | tick = SimulationTick::zero() |
| Value | context |
详细描述
Owning values required to settle one previously declared tactical ability.
在文件 TacticsSettlement.h 第 16 行定义.
类成员变量说明
◆ ability
| AbilityReceipt eve::tactics::AbilitySettlementRequest::ability |
在文件 TacticsSettlement.h 第 17 行定义.
◆ context
| Value eve::tactics::AbilitySettlementRequest::context |
在文件 TacticsSettlement.h 第 24 行定义.
◆ kind
| std::string eve::tactics::AbilitySettlementRequest::kind |
在文件 TacticsSettlement.h 第 20 行定义.
◆ magnitude
| double eve::tactics::AbilitySettlementRequest::magnitude = 0.0 |
在文件 TacticsSettlement.h 第 21 行定义.
◆ tags
| std::vector<std::string> eve::tactics::AbilitySettlementRequest::tags |
在文件 TacticsSettlement.h 第 22 行定义.
◆ target
| SubjectRef eve::tactics::AbilitySettlementRequest::target |
Optional stable board/cell subject; targetUnit remains the default when valid.
在文件 TacticsSettlement.h 第 19 行定义.
◆ tick
| SimulationTick eve::tactics::AbilitySettlementRequest::tick = SimulationTick::zero() |
在文件 TacticsSettlement.h 第 23 行定义.
该结构体的文档由以下文件生成:
- src/modules/tactics/TacticsSettlement.h