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eve::tactics::TacticalUnit::TurnResources结构体 参考

Hot authoritative per-turn resources. 更多...

#include <TacticsTypes.h>

Public 属性

int actionPoints = 0
 
int movePoints = 0
 
int reactionPoints = 0
 
int roundActionPoints = 0
 
int roundMovePoints = 0
 
int roundReactionPoints = 0
 
int initiative = 0
 
int charge = 0
 Accumulated scheduling charge for charge-time policies.
 
bool alive = true
 
bool acted = false
 

详细描述

Hot authoritative per-turn resources.

在文件 TacticsTypes.h 第 284 行定义.

类成员变量说明

◆ acted

bool eve::tactics::TacticalUnit::TurnResources::acted = false

在文件 TacticsTypes.h 第 302 行定义.

◆ actionPoints

int eve::tactics::TacticalUnit::TurnResources::actionPoints = 0

在文件 TacticsTypes.h 第 285 行定义.

◆ alive

bool eve::tactics::TacticalUnit::TurnResources::alive = true

在文件 TacticsTypes.h 第 301 行定义.

◆ charge

int eve::tactics::TacticalUnit::TurnResources::charge = 0

Accumulated scheduling charge for charge-time policies.

Stays zero under every policy whose ChargeModel declares no charge, so the field is inert unless the battle actually uses CTB scheduling. It is persisted at schema version 5, because it is exactly the state that makes "the fast unit acts more often" survive a save/restore.

在文件 TacticsTypes.h 第 300 行定义.

◆ initiative

int eve::tactics::TacticalUnit::TurnResources::initiative = 0

在文件 TacticsTypes.h 第 291 行定义.

◆ movePoints

int eve::tactics::TacticalUnit::TurnResources::movePoints = 0

在文件 TacticsTypes.h 第 286 行定义.

◆ reactionPoints

int eve::tactics::TacticalUnit::TurnResources::reactionPoints = 0

在文件 TacticsTypes.h 第 287 行定义.

◆ roundActionPoints

int eve::tactics::TacticalUnit::TurnResources::roundActionPoints = 0

在文件 TacticsTypes.h 第 288 行定义.

◆ roundMovePoints

int eve::tactics::TacticalUnit::TurnResources::roundMovePoints = 0

在文件 TacticsTypes.h 第 289 行定义.

◆ roundReactionPoints

int eve::tactics::TacticalUnit::TurnResources::roundReactionPoints = 0

在文件 TacticsTypes.h 第 290 行定义.


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