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Policy controlling schema-to-widget generation for a UI shell. 更多...
#include <PropertyView.h>
Public 属性 | |
| std::string | idPrefix = "property/" |
| std::string | title |
| bool | showAdvanced = false |
| bool | showEditorOnly = false |
| bool | showReadOnly = true |
| bool | groupCategories = true |
| std::function< void()> | onStructureChange |
| Optional callback after Array/Map structural mutations (append/remove). | |
详细描述
Policy controlling schema-to-widget generation for a UI shell.
在文件 PropertyView.h 第 14 行定义.
类成员变量说明
◆ groupCategories
| bool eve::ui::PropertyViewOptions::groupCategories = true |
在文件 PropertyView.h 第 20 行定义.
◆ idPrefix
| std::string eve::ui::PropertyViewOptions::idPrefix = "property/" |
在文件 PropertyView.h 第 15 行定义.
被这些函数引用 eve::ui::PropertyComponent::build().
◆ onStructureChange
| std::function<void()> eve::ui::PropertyViewOptions::onStructureChange |
Optional callback after Array/Map structural mutations (append/remove).
Hosts that do not rebuild from IPropertyAccess subscriptions (for example the Inspector panel) should rebuild their tree here so child widget ids stay aligned with the model.
在文件 PropertyView.h 第 28 行定义.
◆ showAdvanced
| bool eve::ui::PropertyViewOptions::showAdvanced = false |
在文件 PropertyView.h 第 17 行定义.
◆ showEditorOnly
| bool eve::ui::PropertyViewOptions::showEditorOnly = false |
在文件 PropertyView.h 第 18 行定义.
◆ showReadOnly
| bool eve::ui::PropertyViewOptions::showReadOnly = true |
在文件 PropertyView.h 第 19 行定义.
◆ title
| std::string eve::ui::PropertyViewOptions::title |
在文件 PropertyView.h 第 16 行定义.
该结构体的文档由以下文件生成:
- src/modules/ui/PropertyView.h