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Action adapter for temporary 3D body-pair collision ignores. 更多...
#include "common/Export.h"#include "action/ActionStateWindowBlock.h"#include "physics/PhysicsLink.h"#include <functional>#include <map>#include <memory>#include <string>类 | |
| struct | eve::physics::action_adapter::ActionCollisionPair |
| Owning generation-qualified body pair selected for one collision channel. 更多... | |
| class | eve::physics::action_adapter::ActionCollisionIgnoreState |
| Owns temporary body-pair collision overrides projected from Action windows. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
| namespace | eve::physics::action_adapter |
类型定义 | |
| using | eve::physics::action_adapter::ActionCollisionPairResolver = std::function< Result< ActionCollisionPair >(ecs::EntityHandle, std::string_view channel)> |
| Resolves an action entity and semantic channel to two physics links. | |
详细描述
Action adapter for temporary 3D body-pair collision ignores.
在文件 ActionCollisionIgnoreState.h 中定义.