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ActionCollisionIgnoreState.h 文件参考

Action adapter for temporary 3D body-pair collision ignores. 更多...

#include "common/Export.h"
#include "action/ActionStateWindowBlock.h"
#include "physics/PhysicsLink.h"
#include <functional>
#include <map>
#include <memory>
#include <string>

浏览源代码.

类

struct  eve::physics::action_adapter::ActionCollisionPair
 Owning generation-qualified body pair selected for one collision channel. 更多...
 
class  eve::physics::action_adapter::ActionCollisionIgnoreState
 Owns temporary body-pair collision overrides projected from Action windows. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.
 
namespace  eve::physics::action_adapter
 

类型定义

using eve::physics::action_adapter::ActionCollisionPairResolver = std::function< Result< ActionCollisionPair >(ecs::EntityHandle, std::string_view channel)>
 Resolves an action entity and semantic channel to two physics links.
 

详细描述

Action adapter for temporary 3D body-pair collision ignores.

在文件 ActionCollisionIgnoreState.h 中定义.