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Presentation-neutral action preview frame contracts. 更多...
#include "action/ActionTimeline.h"#include <cstdint>#include <memory>#include <string>#include <string_view>#include <vector>类 | |
| struct | eve::action::ActionPreviewPoint3 |
| One owning 3D point in an animation root-motion trajectory. 更多... | |
| struct | eve::action::ActionPreviewCue |
| Owning presentation cue derived from a canonical timeline event. 更多... | |
| struct | eve::action::ActionPreviewFrame |
| Complete frame atomically prepared and then presented by a preview host. 更多... | |
| class | eve::action::IActionPreviewSink |
| Host boundary for 3D animation, VFX, audio and camera preview. 更多... | |
| class | eve::action::IActionPreviewSinkProvider |
| Optional owner-thread provider of one independently owned action preview layer. 更多... | |
| class | eve::action::IActionRootMotionSource |
| Optional animation provider that samples an owning root-motion polyline. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::action |
枚举 | |
| enum class | eve::action::ActionPreviewReason : std::uint8_t { eve::action::Refresh , eve::action::Seek , eve::action::Advance } |
| Reason a preview frame is being presented. 更多... | |
| enum class | eve::action::ActionPreviewCueKind : std::uint8_t { eve::action::Gameplay , eve::action::Vfx , eve::action::Audio , eve::action::Camera , eve::action::StateEnter , eve::action::StateExit } |
| Semantic presentation channel selected for one timeline boundary. 更多... | |
| enum class | eve::action::RootMotionPreviewState : std::uint8_t { eve::action::Unavailable , eve::action::Available } |
| Explicit availability of root-motion preview data. 更多... | |
详细描述
Presentation-neutral action preview frame contracts.
在文件 ActionPreview.h 中定义.