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action 目录参考
目录 | |
| editor | |
| game_event | |
| input | |
文件 | |
| AbilityAsset.cpp | |
| AbilityAsset.h | |
| Versioned persistent codec for ability definitions. | |
| AbilityController.cpp | |
| AbilityController.h | |
| Shared player and AI ability-intent routing. | |
| AbilitySystem.cpp | |
| AbilitySystem.h | |
| Grants, cooldowns, instancing, activation groups and gameplay-event triggers. | |
| Action.cpp | |
| Action.h | |
| Renderer- and ruleset-neutral gameplay action pipeline. | |
| ActionAttackVfxBlock.cpp | |
| ActionAttackVfxBlock.h | |
| Typed AttackVfx action-block payload contract. | |
| ActionAudioBlock.cpp | |
| ActionAudioBlock.h | |
| Typed audio action-block payload contract. | |
| ActionAudioWaveform.h | |
| Optional audio waveform projection for action editors. | |
| ActionBlockRuntime.cpp | |
| ActionBlockRuntime.h | |
| Deterministic notify-state lifecycle routing. | |
| ActionCameraBlock.cpp | |
| ActionCameraBlock.h | |
| Typed camera-cue action block contract. | |
| ActionDamageBlock.cpp | |
| ActionDamageBlock.h | |
| Typed instantaneous combat-damage action contract. | |
| ActionGameplayEventBlock.cpp | |
| ActionGameplayEventBlock.h | |
| Typed instantaneous gameplay-event action contract. | |
| ActionModule.cpp | |
| ActionModule.h | |
| Script-facing factory for ActionRuntime + AbilityRuntime. | |
| ActionNotifyRegistry.cpp | |
| ActionNotifyRegistry.h | |
| Extensible notify descriptors, validation and runtime routing. | |
| ActionParameterCurve.cpp | |
| ActionParameterCurve.h | |
| Typed continuous parameter-curve action block. | |
| ActionPrefabBlock.cpp | |
| ActionPrefabBlock.h | |
| Typed payload contract for prefab-spawn action states. | |
| ActionPrefabInstances.h | |
| External ownership boundary for independent prefab spawns. | |
| ActionPreview.h | |
| Presentation-neutral action preview frame contracts. | |
| ActionSpatialBlock.cpp | |
| ActionSpatialBlock.h | |
| Typed spatial payload shared by presentation action blocks. | |
| ActionStateWindowBlock.cpp | |
| ActionStateWindowBlock.h | |
| Typed combat/input/collision action-state window contracts. | |
| ActionTimeline.cpp | |
| ActionTimeline.h | |
| Versioned, deterministic authoring timeline for gameplay actions. | |
| ActionVfxBlock.cpp | |
| ActionVfxBlock.h | |
| Typed VFX action-block payload contract. | |
| ActionVfxDuration.h | |
| Optional VFX resource-duration query for action editors. | |