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ActionTimelineScriptBindings.cpp 文件参考
#include "action/editor/ActionTimelineScriptBindings.h"
#include "action/ActionBlockRuntime.h"
#include "action/ActionNotifyRegistry.h"
#include "action/ActionParameterCurve.h"
#include "action/editor/ActionEditorModule.h"
#include "action/editor/ActionPreviewController.h"
#include "action/editor/ActionTimelineEditor.h"
#include "action/editor/ActionTimelinePayloadEditor.h"
#include "action/editor/ActionTimelineWidget.h"
#include "animation/AnimClip.h"
#include "animation/AnimImporter.h"
#include "animation/AnimLayerMixer.h"
#include "animation/AnimPose.h"
#include "animation/MontageCoordinator.h"
#include "animation/MontagePlayer.h"
#include "common/Capability.h"
#include "common/SquirrelBinding.h"
#include "common/SquirrelOwnership.h"
#include "editor/EditorAssetDatabase.h"
#include "editor/EditorDiskAssetCatalog.h"
#include "editor/EditorDiskDocumentStore.h"
#include "editor/EditorWorkspace.h"
#include "model3d/ModelData.h"
#include <simplesquirrel/simplesquirrel.hpp>
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <filesystem>
#include <iterator>
#include <memory>
#include <set>
#include <string>
#include <unordered_map>
#include <utility>
#include "editor/EditorScriptProjection.h"

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::editor
 

函数

void eve::editor::exposeActionTimelineScriptBindings (ssq::Table &table, ssq::Class &moduleClass)
 Expose the script-owned action timeline editor adapter.