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#include "animation/AnimClipBinary.h"#include <bit>#include <cmath>#include <cstdint>#include <cstring>#include <stdexcept>#include <string>#include <vector>#include "animation/AnimClip.h"#include "animation/AnimParallelInternal.h"#include "animation/AnimSkeleton.h"#include "common/Utf8Validation.h"类 | |
| class | eve::animation::AnimClipBinaryAccess |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::animation |
函数 | |
| eve::Result< int > | eve::animation::loadAnimationTrackBatch (std::span< const AnimationTrackInput > inputs, const AnimSkeleton &skeleton, int workerCount=0) |
| Decode independent clips in parallel, then publish all or none in input order. | |
| eve::Result< void > | eve::animation::loadAnimationTracks (AnimClip &destination, std::span< const std::byte > bytes, const AnimSkeleton &skeleton) |
| Atomically replace a clip from the little-endian eve.animation-tracks/1 format (EVAC, version 1). | |