#include "procgen/GridGraph.h"#include "common/Diagnostic.h"#include "procgen/GridGraphAlgorithms.h"#include "procgen/GeneratorRegistry.h"#include "procgen/Params.h"#include "procgen/PointGraph.h"#include "procgen/Semantic.h"#include "procgen/algorithms/RoguelikeGenerator.h"#include <algorithm>#include <cmath>#include <iomanip>#include <queue>#include <sstream>#include <unordered_set>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
变量说明
◆ id
| const char* id |
在文件 GridGraph.cpp 第 22 行定义.
◆ inputs
| int inputs |
在文件 GridGraph.cpp 第 23 行定义.
被这些函数引用 eve::graphics::detail::buildPbrUniformGpu(), eve::tensor::onnx_detail::dispatchFloat(), eve::tensor::OnnxCompute::enqueue(), eve::tensor::onnx_detail::enqueueInteger(), eve::tensor::onnx_detail::evaluate(), eve::tensor::onnx_detail::executeQuant(), eve::animation::exposeAnimClipBindings(), eve::graphics::webgpu::Graphics::gpuDrivenCullEmit(), eve::decal::importProceduralDecalSbsprs(), eve::animation::loadAnimationTrackBatch(), eve::procgen_editing::PcgPointGraphDomain::makeNode(), eve::tensor::optimizeGraph(), eve::graphics::vulkan::Graphics::replaceMeshShaderResources(), eve::tensor::OnnxModel::runGpu(), eve::agent::detail::train(), eve::graphics::detail::validateResourceShaderStages() , 以及 eve::agent::detail::weightCount().
◆ output
| GridGraphValueType output |
在文件 GridGraph.cpp 第 24 行定义.