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AnimClipBinary.h 文件参考
#include <cstddef>
#include <functional>
#include <span>
#include "common/Export.h"
#include "common/Result.h"

浏览源代码.

类

struct  eve::animation::AnimationTrackInput
 One synchronous borrowed batch input; destination and bytes must outlive the call. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::animation
 

函数

eve::Result< void > eve::animation::loadAnimationTracks (AnimClip &destination, std::span< const std::byte > bytes, const AnimSkeleton &skeleton)
 Atomically replace a clip from the little-endian eve.animation-tracks/1 format (EVAC, version 1).
 
eve::Result< int > eve::animation::loadAnimationTrackBatch (std::span< const AnimationTrackInput > inputs, const AnimSkeleton &skeleton, int workerCount=0)
 Decode independent clips in parallel, then publish all or none in input order.