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#include <cstddef>#include <functional>#include <span>#include "common/Export.h"#include "common/Result.h"类 | |
| struct | eve::animation::AnimationTrackInput |
| One synchronous borrowed batch input; destination and bytes must outlive the call. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::animation |
函数 | |
| eve::Result< void > | eve::animation::loadAnimationTracks (AnimClip &destination, std::span< const std::byte > bytes, const AnimSkeleton &skeleton) |
| Atomically replace a clip from the little-endian eve.animation-tracks/1 format (EVAC, version 1). | |
| eve::Result< int > | eve::animation::loadAnimationTrackBatch (std::span< const AnimationTrackInput > inputs, const AnimSkeleton &skeleton, int workerCount=0) |
| Decode independent clips in parallel, then publish all or none in input order. | |