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AvatarInstance.h 文件参考
#include "common/Export.h"
#include "common/AttachmentPoint.h"
#include "common/AnimationEventSource.h"
#include <array>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>

浏览源代码.

类

class  eve::avatar::ILive2DBackend
 Optional Live2D runtime backend (Cubism etc.). Registered from C++ / plugins. 更多...
 
class  eve::avatar::AvatarInstance
 Unified avatar instance. Kind is a string: "image" | "live2d" | "vroid". Script-facing API avoids overloads; kind-specific methods no-op / return false when unsupported. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::image
 
namespace  eve::model3d
 
namespace  eve::scene
 
namespace  eve::inventory
 运行时容器:固定格数的背包 / 箱子 / 商店栏等。 行为由 InventorySystem 提供;本类暴露便于脚本绑定的薄封装方法。
 
namespace  eve::animation
 
namespace  eve::avatar
 

类型定义

using eve::avatar::Live2DBackendFactory = ILive2DBackend *(*)()
 

枚举

enum class  eve::avatar::EquipmentVisualChange { eve::avatar::Applied , eve::avatar::Unchanged , eve::avatar::Removed , eve::avatar::Rejected }
 Outcome of changing or rebuilding the equipment appearance projection. 更多...
 
enum class  eve::avatar::SkinnedPartUpdateMode { eve::avatar::Unavailable = 0 , eve::avatar::Gpu = 1 , eve::avatar::Cpu = 2 }
 Observable backend selected for a shared-pose skinned part. 更多...