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#include "common/Export.h"#include "common/AttachmentPoint.h"#include "common/AnimationEventSource.h"#include <array>#include <functional>#include <memory>#include <string>#include <unordered_map>#include <utility>#include <vector>类 | |
| class | eve::avatar::ILive2DBackend |
| Optional Live2D runtime backend (Cubism etc.). Registered from C++ / plugins. 更多... | |
| class | eve::avatar::AvatarInstance |
| Unified avatar instance. Kind is a string: "image" | "live2d" | "vroid". Script-facing API avoids overloads; kind-specific methods no-op / return false when unsupported. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::image |
| namespace | eve::model3d |
| namespace | eve::scene |
| namespace | eve::inventory |
| 运行时容器:固定格数的背包 / 箱子 / 商店栏等。 行为由 InventorySystem 提供;本类暴露便于脚本绑定的薄封装方法。 | |
| namespace | eve::animation |
| namespace | eve::avatar |
类型定义 | |
| using | eve::avatar::Live2DBackendFactory = ILive2DBackend *(*)() |
枚举 | |
| enum class | eve::avatar::EquipmentVisualChange { eve::avatar::Applied , eve::avatar::Unchanged , eve::avatar::Removed , eve::avatar::Rejected } |
| Outcome of changing or rebuilding the equipment appearance projection. 更多... | |
| enum class | eve::avatar::SkinnedPartUpdateMode { eve::avatar::Unavailable = 0 , eve::avatar::Gpu = 1 , eve::avatar::Cpu = 2 } |
| Observable backend selected for a shared-pose skinned part. 更多... | |