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Strict ordered battle-action policies for companions and AI. 更多...
#include "common/Export.h"#include "common/Result.h"#include "rpg/Battle.h"#include <string>#include <vector>类 | |
| struct | eve::rpg::BattleTacticRule |
| One ordered tactic rule; an empty condition resource is an unconditional default. 更多... | |
| struct | eve::rpg::BattleTacticsDefinition |
| One immutable ordered tactic definition. 更多... | |
| class | eve::rpg::BattleTacticsCatalogue |
| Process-local strict catalogue that selects and queues companion/AI actions. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::rpg |
| RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。 | |
详细描述
Strict ordered battle-action policies for companions and AI.
在文件 BattleTactics.h 中定义.