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Atomic post-battle progression and persistent-world settlement. 更多...
类 | |
| struct | eve::rpg::BattleVictoryRequest |
| Complete data needed to settle one victorious persistent encounter. 更多... | |
| struct | eve::rpg::BattleVictoryReceipt |
| Observable summary returned after a complete victory settlement. 更多... | |
| class | eve::rpg::BattleVictory |
| Product transaction boundary for post-battle rewards and encounter lifecycle. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::rpg |
| RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。 | |
详细描述
Atomic post-battle progression and persistent-world settlement.
在文件 BattleVictory.h 中定义.