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eve::rpg::BattleVictory类 参考

Product transaction boundary for post-battle rewards and encounter lifecycle. 更多...

#include <BattleVictory.h>

静态 Public 成员函数

static eve::Result< BattleVictoryReceipt > settle (RPGActor &actor, GameState &gameState, Tracker &tracker, const BattleVictoryRequest &request)
 Atomically settle XP, derived class skills, attributes, quest progress, and encounter consumption.
 

详细描述

Product transaction boundary for post-battle rewards and encounter lifecycle.

在文件 BattleVictory.h 第 45 行定义.

成员函数说明

◆ settle()

eve::Result< BattleVictoryReceipt > eve::rpg::BattleVictory::settle ( RPGActor &  actor,
GameState &  gameState,
Tracker &  tracker,
const BattleVictoryRequest &  request 
)
static

Atomically settle XP, derived class skills, attributes, quest progress, and encounter consumption.

返回
Receipt after complete commit, or a structured failure with actor/state/tracker unchanged.
备注
The required quest must be active and the encounter unconsumed. Level-up events are queued only after all non-actor owners have committed, and are poll-only. @ownership All participants are borrowed and remain caller-owned. @thread Call on the participants' owning simulation thread; concurrent mutation is unsupported. @reentrancy No callbacks are invoked.

在文件 BattleVictory.cpp 第 45 行定义.

引用了 eve::rpg::GameState::addVariable(), eve::Applied, eve::rpg::ClassSystem::checkLevelSkills(), eve::rpg::LevelSystem::commitGainXp(), eve::Conflict, consumed, eve::rpg::WorldState::consumeObject(), eve::rpg::Tracker::entries, eve::Result< T >::failure(), eve::rpg::Tracker::getState(), eve::InvalidArgument, eve::InvariantViolation, eve::rpg::WorldState::isObjectConsumed(), eve::rpg::BattleVictoryReceipt::levelsGained, eve::rpg::PreparedProgressionGain::levelsGained(), eve::rpg::Tracker::notify(), eve::Result< void >::ok(), eve::rpg::Tracker::order, eve::rpg::Tracker::pending, eve::rpg::Tracker::polled, eve::PreconditionViolation, eve::rpg::LevelSystem::prepareGainXp(), request, eve::rpg::GameState::restoreSnapshotJson(), eve::rpg::BattleVictoryReceipt::skillsLearned, eve::rpg::GameState::snapshotJson(), eve::Status::success(), eve::Result< T >::success() , 以及 world.

被这些函数引用 eve::rpg::RPG::settleBattleVictory() , 以及 eve::rpg::RPG::settleEncounterVictory().


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