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类 | |
| struct | eve::graphics::BloomFilterSettings |
| Value-owned Gaussian bloom settings, independent of camera intensity and threshold. 更多... | |
| class | eve::graphics::Bloom |
| Linear-HDR bloom pyramid with selectable Karis/tent or Gaussian/scatter reconstruction. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
枚举 | |
| enum class | eve::graphics::BloomFilter { eve::graphics::KarisTent , eve::graphics::GaussianScatter , eve::graphics::GaussianPyramid } |
| Linear HDR reconstruction filter; KarisTent preserves the default pipeline. 更多... | |
函数 | |
| EVENGINE_API_BACKENDS Result< void > | eve::graphics::validateBloomFilterSettings (const BloomFilterSettings &settings) |
| Validate enum, finite scatter [0,1], iterations [1,16], and finite clamp (0,65504]. | |