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Bloom.h 文件参考
#include "common/Export.h"
#include <array>
#include "common/Result.h"

浏览源代码.

类

struct  eve::graphics::BloomFilterSettings
 Value-owned Gaussian bloom settings, independent of camera intensity and threshold. 更多...
 
class  eve::graphics::Bloom
 Linear-HDR bloom pyramid with selectable Karis/tent or Gaussian/scatter reconstruction. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

枚举

enum class  eve::graphics::BloomFilter { eve::graphics::KarisTent , eve::graphics::GaussianScatter , eve::graphics::GaussianPyramid }
 Linear HDR reconstruction filter; KarisTent preserves the default pipeline. 更多...
 

函数

EVENGINE_API_BACKENDS Result< void > eve::graphics::validateBloomFilterSettings (const BloomFilterSettings &settings)
 Validate enum, finite scatter [0,1], iterations [1,16], and finite clamp (0,65504].