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Bloom.h
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34[[nodiscard]] EVENGINE_API_BACKENDS Result<void> validateBloomFilterSettings(const BloomFilterSettings &settings);
Move-only, checked operation results for the common layer.
Linear-HDR bloom pyramid with selectable Karis/tent or Gaussian/scatter reconstruction.
Definition Bloom.h:42
BloomFilterSettings filterSettings() const
Return a value snapshot. Render thread only; retains no references.
Definition Bloom.h:56
Definition Graphics.h:125
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
BloomFilter
Linear HDR reconstruction filter; KarisTent preserves the default pipeline.
Definition Bloom.h:15
@ KarisTent
@ GaussianPyramid
@ GaussianScatter
EVENGINE_API_BACKENDS Result< void > validateBloomFilterSettings(const BloomFilterSettings &settings)
Validate enum, finite scatter [0,1], iterations [1,16], and finite clamp (0,65504].
Definition BloomGaussian.cpp:17
@ Graphics
Value-owned Gaussian bloom settings, independent of camera intensity and threshold.
Definition Bloom.h:21