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BodyPartDamage.h
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34 [[nodiscard]] Result<DamageAmounts> evaluateForPart(const DamageRequest& request, const CombatState& target,
Deterministic damage, poise, hit-reaction and knockback resolution.
Optional damage rule that multiplies health damage by a body-part key.
Definition BodyPartDamage.h:20
Definition ActionDamageSink.cpp:9
Mutable combat state owned by the gameplay domain for one subject.
Definition Damage.h:37