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#include "common/Export.h"#include "common/Module.h"#include "common/Result.h"#include <cstdint>#include <functional>#include <string>#include <unordered_map>#include <utility>#include <vector>类 | |
| class | eve::buildingfx::BuildingFx |
| EVENGINE_API_WORLD public API. 更多... | |
| struct | eve::buildingfx::BuildingFx::CurveControlPoint |
| One cubic Bezier control point in logical grid-vertex coordinates. 更多... | |
| struct | eve::buildingfx::BuildingFx::CurveMeshData |
| Owning backend-neutral indexed extrusion generated along an edge curve. 更多... | |
| struct | eve::buildingfx::BuildingFx::CurveSurfaceSample |
| One committed world-space centerline frame for terrain-conforming extrusion. 更多... | |
| struct | eve::buildingfx::BuildingFx::WorldState::HeatCell |
| HeatCell public API. 更多... | |
| struct | eve::buildingfx::BuildingFx::WorldState::CurveVisual |
| CurveVisual public API. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::building |
| 建筑放置模块入口:定义 / 放置世界 / 鬼影 / 变更事件的脚本绑定点。 设计文档:docs/dev/建筑放置系统设计.md | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::buildingfx |
枚举 | |
| enum class | eve::buildingfx::CurvePreviewUpdateStatus { eve::buildingfx::Updated , eve::buildingfx::Rejected } |
| Script-safe outcome of refreshing a custom-surface curve preview. 更多... | |