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BuildingFx.h
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Definition Module.h:43
Definition Ghost.h:13
Definition BuildingFx.h:30
int getAttachedCount() const
Definition BuildingFx.cpp:59
bool attach(building::PlacementWorld *world)
Definition BuildingFx.cpp:40
int getVisualCount(building::PlacementWorld *world) const
Definition BuildingFx.cpp:234
bool getGridVisible(building::PlacementWorld *world) const
Definition BuildingFx.cpp:387
void hideGhost(building::PlacementWorld *world)
Definition BuildingFx.cpp:373
BuildingFx()=default
void setGridVisible(building::PlacementWorld *world, bool visible)
Definition BuildingFx.cpp:382
~BuildingFx() override=default
Module_REG(BuildingFx)
bool isAttached(building::PlacementWorld *world) const
Definition BuildingFx.cpp:55
void drawGrid3D(building::PlacementWorld *world, graphics::Graphics *gfx, float height=0.f)
Definition BuildingFx.cpp:465
void updateGhost(building::PlacementWorld *world, building::Ghost *ghost)
Definition BuildingFx.cpp:239
bool detach(building::PlacementWorld *world)
Definition BuildingFx.cpp:46
void drawGrid2D(building::PlacementWorld *world, graphics::Graphics *gfx)
Definition BuildingFx.cpp:392
void sync(building::PlacementWorld *world)
Definition BuildingFx.cpp:202
Definition Graphics.h:57
Default renderable entity for declarative 2D sprites / solid quads.
Definition RenderSystem.h:65
建筑放置模块入口:定义 / 放置世界 / 鬼影 / 变更事件的脚本绑定点。 设计文档:docs/dev/建筑放置系统设计.md
Definition Building.cpp:7
Definition BuildingFx.cpp:18
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6