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#include "procgen/texture/TextureRecipe.h"#include "procgen/texture/NoiseField.h"#include "procgen/texture/ColorRamp.h"#include "procgen/texture/CloudField.h"#include "procgen/texture/CloudShadow.h"#include "image/ImageData.h"#include <algorithm>#include <cmath>#include <functional>#include <vector>命名空间 | |
| namespace | eve |
| namespace | eve::procgen |
函数 | |
| const std::vector< TextureRecipeDef > & | eve::procgen::builtinTextureDefs () |
| All built-in texture definitions (albedo + PBR). Populated lazily. | |