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BuiltinTextures.cpp 文件参考
#include "procgen/texture/TextureRecipe.h"
#include "procgen/texture/NoiseField.h"
#include "procgen/texture/PrototypeTextures.h"
#include "procgen/texture/CableTextures.h"
#include "procgen/texture/FloorTextures.h"
#include "procgen/texture/ColorRamp.h"
#include "procgen/texture/CloudField.h"
#include "procgen/texture/CloudShadow.h"
#include "procgen/PointSet.h"
#include "procgen/road/RoadRecipes.h"
#include "image/ImageData.h"
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <functional>
#include <random>
#include <utility>
#include <vector>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

函数

const std::vector< TextureRecipeDef > & eve::procgen::builtinTextureDefs ()
 All built-in texture definitions (albedo + PBR). Populated lazily.
 

变量说明

◆ ang

◆ cx

float cx = 0.5f

在文件 BuiltinTextures.cpp 第 576 行定义.

◆ cy

float cy = 0.5f

在文件 BuiltinTextures.cpp 第 576 行定义.

◆ halfH

float halfH = 0.18f

◆ halfW