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#include <algorithm>#include <bit>#include <cmath>#include <limits>#include <new>#include "asset/CanonicalMesh.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset |
函数 | |
| EVENGINE_API_FOUNDATION Result< std::vector< std::uint8_t > > | eve::asset::encodeCanonicalMesh (const CanonicalMeshData &mesh, const CanonicalMeshLimits &limits={}) |
| Encode an owning snapshot to EVMESH v3, or v2 when no named attributes exist. Borrows input synchronously; worker-safe, reentrant, without callbacks or retained pointers. | |