#include "asset/import/ImportCommon.h"#include "asset/import/UnityImporter.h"#include "asset/import/UnitySourceInternal.h"#include <cctype>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| EVENGINE_API_PLATFORM Result< PreparedAssetImport > | eve::asset_import::prepareUnityVegetationPreset (const UnityProjectImportRequest &request, const UnitySourceAsset &source) |
| Parse one TVE conversion preset into a bounded versioned command tree. | |
变量说明
◆ at
| std::size_t at = 0 |
在文件 UnityVegetationPreset.cpp 第 32 行定义.
被这些函数引用 eve::procgen::analyzeTerrainTerraces(), eve::procgen::applyTerrainLegacyDistributedErosion(), eve::procgen::applyTerrainLegacySteepestErosion(), eve::social::Social::assigneeAt(), eve::decal::bakeProceduralDecal(), eve::procgen::TerrainPipeline::buildClimate(), eve::procgen::TerrainPipeline::buildHydrology(), eve::fluids::FluidSurfaceRenderer::compositeConfiguredSceneRefraction(), eve::fluids::FluidSurfaceRenderer::compositeDiffuse(), eve::social::Social::controlledAt(), eve::procgen::convolveTerrainHeightmap(), eve::action::decodeAbilityAsset(), eve::asset::detail::decodeBc3Rgba8(), eve::asset::decodeCanonicalMesh(), eve::asset::decodeShaderAsset(), eve::asset::detail::decodeTiffRgba8(), eve::asset::detail::encodeSourcePng(), eve::procgen::TerrainPipeline::erodeFluvialDetailed(), eve::procgen::TerrainPipeline::erodeHydraulic(), eve::procgen::TerrainPipeline::erodeThermal(), eve::procgen::evolveSurface(), eve::tensor::onnx_detail::executeMisc(), eve::procgen::filterTerrainHeightmapNeighborhood(), eve::hexmap::HexMeshData::finalize(), eve::asset_graphics::VegetationAsset::fromCanonical(), eve::graphics::SkyWispsAsset::generate(), eve::procgen::generateTerrainHeightmapAspect(), eve::procgen::generateTerrainHeightmapCurvature(), eve::procgen::generateTerrainHeightmapSlope(), eve::procgen::RecipeDescriptor::getParamCategory(), eve::procgen::RecipeDescriptor::getParamChoice(), eve::procgen::RecipeDescriptor::getParamChoiceCount(), eve::procgen::RecipeDescriptor::getParamDefault(), eve::procgen::RecipeDescriptor::getParamDescription(), eve::procgen::RecipeDescriptor::getParamKey(), eve::procgen::RecipeDescriptor::getParamKind(), eve::procgen::RecipeDescriptor::getParamLabel(), eve::procgen::RecipeDescriptor::getParamMaximum(), eve::procgen::RecipeDescriptor::getParamMinimum(), eve::procgen::RecipeDescriptor::getParamStep(), eve::asset_import::indexUnitySources(), eve::graphics::AtmosphereVolume::injectDensityGraph(), eve::graphics::AtmosphereVolume::injectHeightFog(), eve::graphics::AtmosphereVolume::injectHeightFogFrustum(), eve::graphics::AtmosphereVolume::injectLocalVolume(), eve::graphics::AtmosphereVolume::injectLocalVolumeFrustum(), eve::graphics::AtmosphereVolume::injectSparseVolume(), eve::graphics::AtmosphereVolume::integrate(), eve::graphics::AtmosphereVolume::integrateLocalLights(), eve::procgen::RecipeDescriptor::isParamAdvanced(), eve::procgen::marchingCubes(), eve::voxel::GreedyMesher::meshFace(), eve::asset_import::unity_detail::metaScalar(), eve::social::Social::ownedAt(), eve::procgen::RecipeDescriptor::paramHasMaximum(), eve::procgen::RecipeDescriptor::paramHasMinimum(), eve::avatar::parseVrm(), eve::asset_import::prepareUnityNativeMesh(), eve::social::Social::relationSourceAt(), eve::social::Social::relationTargetAt(), eve::graphics::VegetationField::restore(), eve::building::HeightfieldSurface::sample(), eve::procgen::sampleCaveDensity(), eve::graphics::AtmosphereVolume::sampleMedia(), eve::graphics::AtmosphereVolume::setLightVisibility(), eve::procgen::smoothTerrainHeightmap(), eve::procgen::smoothTerrainHeightmapRadius(), eve::fluids::VolumeFluidCoupling::step() , 以及 eve::social::Social::targetAt().
◆ depth
| std::uint32_t depth = 0 |
在文件 UnityVegetationPreset.cpp 第 34 行定义.
被这些函数引用 eve::procgen::TerrainMultiTileWorkspace::addTile(), eve::procgen::TerrainMultiObjectWorkspace::addTile(), eve::procgen::TerrainMultiTreeWorkspace::addTile(), eve::procgen::TerrainMultiDetailWorkspace::addTile(), eve::procgen::TerrainMultiSplatWorkspace::addTile(), eve::procgen::TerrainWaterField::advance(), eve::procgen::applyCaveSurfaceNormals(), eve::particles::applyConfigDocument(), eve::procgen::ModuleAssemblyPlan::applyConfigJson(), eve::crowd::Crowd::applySpawnBatch(), eve::procgen::MeshDeformationSession::applySurfaceContactResult(), eve::procgen::applyTerrainLegacyDistributedErosion(), eve::procgen::applyTerrainLegacyHydraulic(), eve::procgen::applyTerrainLegacySteepestErosion(), eve::graphics::detail::bakeSkyAtmosphereLuts(), eve::decal_editing::DecalGizmoPreviewService::build(), eve::procgen::TerrainLakeMeshBuilder::build(), eve::ui_editing::UiDocumentPreviewService::build(), eve::graphics::DepthPyramid::build(), eve::graphics::buildClusteredLighting(), eve::procgen::TerrainPipeline::buildHydrology(), eve::physics::World3D::castBox(), eve::physics::World3D::castBoxAll(), eve::graphics::Volumetric::configureFroxelGrid(), eve::asset::cookCanonicalVolumeTextureRgba8(), eve::scene_editor::ScenePhysicsPlacementBackend::Impl::createShape(), eve::hexmap::HexSphereMap::distance(), eve::physics::DistanceField3D::DistanceField3D(), eve::graphics::vulkan::Graphics::drawTexturedRectShader4(), eve::graphics::webgpu::Graphics::drawTexturedRectShader4(), eve::graphics::vulkan::Graphics::drawTexturedRectShader5(), eve::graphics::webgpu::Graphics::drawTexturedRectShader5(), eve::graphics::vulkan::Graphics::drawTexturedRectShaderDepth(), eve::graphics::webgpu::Graphics::drawTexturedRectShaderDepth(), eve::graphics::vulkan::Graphics::drawTexturedRectShaderDepthMotion(), eve::graphics::webgpu::Graphics::drawTexturedRectShaderDepthMotion(), eve::graphics::webgpu::Graphics::end3DFrameToCanvas(), eve::editor::GameplayTagPicker::entries(), eve::physics::DistanceField3D::fillRegion(), eve::map::Fov::Fov(), eve::graphics::WaterStyleConfig::fromValue(), eve::graphics::SkyWispsAsset::generate(), eve::procgen::generateCastleMesh(), eve::pixelworld::generatePixelWorld(), eve::procgen::generateRockMesh(), eve::asset_scene::EvpackSceneTemplateLoader::load(), eve::asset_graphics::EvpackVolumeTextureLoader::load(), eve::graphics::SparseVolumeTexture::load(), eve::physics::Body3D::newBoxShape(), eve::physics::Physics::newDistanceField3D(), eve::map::Map::newFovVolume(), eve::demo::Demo::newPlanetTexture(), eve::graphics::IResourceFactory::newTexture3DRgba8(), eve::graphics::vulkan::Graphics::newTexture3DRgba8(), eve::graphics::webgpu::Graphics::newTexture3DRgba8(), eve::dev::Debugger::onScriptLine(), eve::tactics::BattleSystem::openReaction(), eve::graphics::parallaxOffsetUV(), eve::procgen::ModuleAssemblyPlan::place(), eve::physics::World::pointProbe(), eve::physics::World3D::pointProbeFiltered(), eve::procgen::Procgen::poissonDiskHandle(), eve::procgen::poissonDiskPoints(), eve::graphics::Graphics::prepareFinalSceneTexture(), eve::asset_import::prepareUnityFbx(), eve::asset_import::prepareUnityNativeVolumeTexture(), eve::pixelworld_physics::probeTerrainCircle(), eve::decal::Decal::project(), eve::decal::DecalManager::project(), eve::graphics::Volumetric::projectDirectionalCookie(), eve::physics::World3D::queryBox(), eve::graphics::vulkan::recordTextureCopies(), eve::procgen::registerLinearStructureRecipes(), eve::graphics::RenderSystem3D::render(), eve::procgen::PcgTreeManager::reset(), eve::procgen::TerrainWaterField::reset(), eve::procgen::TerrainGenerationSession::resetSimulation(), eve::graphics::AtmosphereVolume::resize(), eve::graphics::SparseVolumeTexture::resize(), eve::virtualgeometry::VirtualGeometryRenderer::resolve(), eve::procgen::Procgen::sampleGridHandle(), eve::procgen::sampleGridPoints(), eve::graphics::SparseVolumeTexture::save(), eve::dnut::scanDnutBlocks(), eve::dev::Debugger::scriptStackDepth(), eve::physics::SoftBody3D::setBounds(), eve::physics::Shape3D::setBoxSize(), eve::physics::DistanceField3D::setDistanceRegion(), eve::physics::Shape3D::setHeightFieldRegion(), eve::graphics::vulkan::Graphics::setMesh3DSceneDepth(), eve::graphics::webgpu::Graphics::setMesh3DSceneDepth(), eve::hd2d::TileMap3D::setSideDepth(), eve::procgen::GeometryStroke::setSizeResult(), eve::graphics::GBuffer::setTargets(), eve::map::Fov::setVolumeSize(), eve::graphics::shaderImageRegions(), eve::dev::sqValueToJson(), eve::weather::SnowField::stampFootprint(), eve::weather::SnowField::stampImpact(), eve::rts::TacticsSystem::step(), eve::scene_editor::ScenePhysicsPlacementBackend::step(), eve::procgen::stitchTerrainHeightmaps(), eve::graphics::WaterStyleConfig::toValue(), eve::graphics::IImageResourceFactory::uploadRgba8Volume() , 以及 eve::asset_graphics::GraphicsImageFactoryAdapter::uploadRgba8Volume().
◆ limits
| const AssetImportLimits& limits |
在文件 UnityVegetationPreset.cpp 第 30 行定义.
被这些函数引用 eve::asset_import::gltf::accessorAt(), eve::camera::PcgCarCameraSetup::apply(), eve::asset::buildEvaArchive(), eve::asset::buildEvpack(), eve::asset_procgen::buildTerrainMaterialAtlases(), eve::graphics::webgpu::Capabilities::capture(), eve::asset::decodeCanonicalMesh(), eve::asset::decodeEvpackImage(), eve::asset::decodeRuntimeDefinition(), eve::asset::decodeShaderAsset(), eve::heightmap_target::decodeTerrainDocument(), eve::asset::encodeCanonicalMesh(), eve::asset::encodeRuntimeDefinition(), eve::heightmap_target::encodeTerrainDocument(), eve::asset_import::indexUnitySources(), eve::asset_procgen::TerrainDetailRuntime::load(), eve::asset_graphics::VegetationAsset::load(), eve::asset_graphics::EvpackVegetationSceneLoader::load(), eve::asset_graphics::EvpackImageLoader::load(), eve::asset_procgen::EvpackInstanceSetLoader::load(), eve::asset_procgen::EvpackTerrainMaterialLoader::load(), eve::asset_physics::EvpackClothModelLoader::load(), eve::asset_scene::EvpackSceneTemplateLoader::load(), eve::asset_procgen::EvpackTerrainLoader::load(), eve::asset_graphics::EvpackVolumeTextureLoader::load(), eve::asset_graphics::EvpackGraphicsLoader::loadMesh(), eve::asset::loadShaderAsset(), eve::asset_graphics::loadVegetationSceneElementMasks(), eve::asset::migrateEvaArchive(), eve::graphics::vulkan::Graphics::newTexture3DRgba8(), eve::graphics::webgpu::Graphics::newTexture3DRgba8(), eve::graphics::vulkan::Graphics::newTextureArrayRgba16f(), eve::graphics::webgpu::Graphics::newTextureArrayRgba16f(), eve::asset_procgen::packTerrainMaterialAtlases(), eve::asset::parseEvaArchive(), eve::vehicle::parseVehicleDefinition(), eve::graphics::webgpu::planPbrVariant(), eve::asset_import::prepareCanonicalTerrainImport(), eve::asset_procgen::prepareGtsTerrainLodPackage(), eve::asset::AtomicAssetPackageStore::publishEva(), eve::asset::AtomicAssetPackageStore::publishEvpack(), eve::asset_import::readUnityPackage(), eve::asset_procgen::realizeTerrainVegetation(), eve::graphics::vulkan::Graphics::replaceMeshShaderResources(), eve::asset_import::gltf::safeUri(), eve::graphics::webgpu::Graphics::setMesh3DPbrSurface() , 以及 eve::asset_import::unity_detail::validPath().
◆ lines
| std::vector<std::string_view> lines |
◆ recoveredConditionTypos
| std::uint32_t recoveredConditionTypos = 0 |
在文件 UnityVegetationPreset.cpp 第 35 行定义.
◆ source
| const UnitySourceAsset& source |
在文件 UnityVegetationPreset.cpp 第 29 行定义.
被这些函数引用 eve::rpg::RPGActor::addAttributeModifier(), eve::card::CardAttributeAdapter::addModifier(), eve::attributes::AttributeSet::addModifier(), eve::rpg::AttributeSystem::addModifier(), eve::rts::RTSUnitAttributeAdapter::addModifier(), eve::vehicle::VehicleAttributeAdapter::addModifier(), eve::weapon::WeaponAttributeAdapter::addModifier(), eve::animation::AnimLayerMixer::addPoseLayer(), eve::social::SocialGraph::addRelation(), eve::social::Social::addRelation(), eve::fluids::VolumeFluidFoam::advance(), eve::fluids::VolumeFluidFoam::advanceFromActor(), eve::fluids::VolumeFluidFoam::advanceFromActorInterpolated(), eve::script::ScriptCompiler::analyze(), eve::procgen::analyzeTerrainTerraces(), eve::procgen::PointSet::appendPointFrom(), eve::procgen::AttributeTable::appendRowFrom(), eve::procgen::MeshMergePlan::appendSource(), eve::combat::CombatActionDamageSink::apply(), eve::effects::EffectContainer::apply(), eve::effects::EffectContainer::apply(), eve::graphics::AntiAliasing::apply(), eve::stylize::StylePass::apply(), eve::stylize::StyleRecipe::apply(), eve::stylize::StyleChain::apply(), eve::stylize_editing::StylizeRecipeRuntime::apply(), eve::rpg::StatusSystem::apply(), eve::rpg::TraitSystem::apply(), eve::graphics::Bloom::apply(), eve::graphics::Exposure::apply(), eve::graphics::DepthOfField::apply(), eve::audio::applyAudioZoneOutput(), eve::rpg::RPGActor::applyBuff(), eve::effects::EffectContainer::applyCanonical(), eve::graphics::AntiAliasing::applyCanvas(), eve::stylize::StylePass::applyCanvas(), eve::stylize::StyleRecipe::applyCanvas(), eve::stylize::StyleChain::applyCanvas(), eve::graphics::AntiAliasing::applyCanvasTo(), eve::stylize::StylePass::applyCanvasTo(), eve::avatar_editing::AvatarDocumentTarget::applyDomainOperation(), eve::hd2d_editing::Hd2dDocumentTarget::applyDomainOperation(), eve::spritestack_editing::SpriteStackDocumentTarget::applyDomainOperation(), eve::virtualgeometry_editing::VirtualGeometryDocumentTarget::applyDomainOperation(), eve::rpg::RPGActor::applyEffect(), eve::dev::lsp::applyIncremental(), eve::editor::ScenePrefabService::applyOverrides(), eve::procgen::applyPointDelta(), eve::rts::RTS::applyStatusEffect(), eve::procgen::MeshDeformationSession::applySurfaceContactResult(), eve::graphics::AntiAliasing::applyTemporal(), eve::graphics::AntiAliasing::applyTemporalRect(), eve::procgen::applyTerrainGlobalSpawnerMask(), eve::procgen::applyTerrainHeightmapRasterArithmetic(), eve::procgen::applyTerrainHeightmapScalarArithmetic(), eve::procgen::applyTerrainLegacyDistributedErosion(), eve::procgen::applyTerrainLegacySteepestErosion(), eve::procgen::applyTerrainObjectsMultiTile(), eve::procgen::applyTerrainProbesMultiTile(), eve::procgen::applyTerrainStrength(), eve::procgen::applyTerrainTreesMultiTile(), eve::graphics::AntiAliasing::applyTo(), eve::stylize::StylePass::applyTo(), eve::weapon::WeaponDefinitionRuntime::applyTo(), eve::rpg::RPGActor::applyTrait(), eve::social::SocialGraph::assign(), eve::social::Social::assign(), eve::social::Social::assignInt(), eve::definition::assignRuntimeState(), eve::attributes::AttributeModifier::AttributeModifier(), eve::editor::SimulationPreviewController::bake(), eve::climbing::bakeClimbingAnchorGraph(), eve::graphics::detail::bakeDistantSkyAmbient(), eve::map::bakeDualGridTransitionAtlas(), eve::procgen::bakeGtsTerrainVertexColorsInto(), eve::graphics::vulkan::Graphics::bakeMeshMorph(), eve::model3d::Model3D::bakeModel(), eve::decal::Decal::bakePresetTexture(), eve::decal::Decal::bakeSbsprsTexture(), eve::asset_graphics::bakeVegetationSceneChannel(), eve::animation::AnimInertializer::begin(), eve::animation::detail::PoseInertia::begin(), eve::graphics::AntiAliasing::beginTemporalFrame(), eve::physics::trajectory::TrajectoryCollisionRuntime::bindPoseSource(), eve::procgen_editing::SplinePathBinder::bindResult(), eve::dialogue::DialogueVoice::bindSource(), eve::asset_import::bindUnityRenderers(), eve::procgen::blendTerrainMask(), eve::procgen::ObjectBuildLayer::build(), eve::graphics::DepthPyramid::build(), eve::graphics::Bloom::build(), eve::procgen::Procgen::buildMeshHandle(), eve::graphics::VirtualTextureBlend::buildResidentSet(), eve::asset_procgen::buildTerrainVegetationGpuPlan(), eve::fluids::buildVolumeFluidCubeDistribution(), eve::fluids::buildVolumeFluidDiskDistribution(), eve::fluids::buildVolumeFluidEdgeDistribution(), eve::fluids::buildVolumeFluidSphereDistribution(), eve::pixelworld::PixelWorld::Impl::canDisplace(), eve::pixelworld_streaming::PixelChunkStreamCursor::capture(), eve::pixelworld_streaming::ReliablePixelChunkSender::capture(), eve::graphics::vulkan::Graphics::captureMesh3DSceneColor(), eve::editor::EditorDiagnosticService::clear(), eve::dev::Debugger::clearBreakpoints(), eve::procgen::TerrainWorldWorkspace::clearSpawns(), eve::dev::LanguageServer::Impl::close(), eve::network_editing::NetworkTelemetryCollector::collect(), eve::procgen::combinePcgMaskMapChannels(), eve::dialogue_editing::DialogueGraphDomain::compile(), eve::procgen_editing::PcgPointGraphDomain::compile(), eve::script::ScriptCompiler::compileBuffer(), eve::gpgpu::compileComputeSpirv(), eve::dnut::compileDnut(), eve::dnut::compileDnutConversations(), eve::dialogue::compileDnutDocument(), eve::script::ScriptCompiler::compileFile(), eve::graphics::compileGlslToSpirv(), eve::Runtime::compileSource(), eve::script::ScriptCompiler::compileSource(), eve::procgen::GtsTerrainExportSettings::compileSourceLevels(), eve::dev::LanguageServer::Impl::complete(), eve::asset_graphics::composeVegetationSceneElementPixel(), eve::fluids::composeVolumeFluidEmitterShapes(), eve::fluids::FluidSurfaceRenderer::compositeConfiguredSceneRefraction(), eve::fluids::FluidSurfaceRenderer::compositeConfiguredSurfaceBlend(), eve::fluids::FluidSurfaceRenderer::configureParticleBlend(), eve::procgen::Procgen::configurePcgMeshLods(), eve::rts::RTS::configureScriptWorld(), eve::fluids::FluidSurfaceRenderer::configureSurfaceBlend(), eve::procgen::MeshModifierGraph::connect(), eve::procgen::MeshGraph::connect(), eve::animation::AnimCurveLibrary::contains(), eve::asset_graphics::convertVegetationSceneAtlasToNative(), eve::procgen::convolveTerrainHeightmap(), eve::asset::cookEvaToEvpack(), eve::procgen::AttributeTable::copyColumn(), eve::graphics::Graphics::copyHDRCanvasToCubemapFace(), eve::graphics::vulkan::Graphics::copyHDRCanvasToCubemapFace(), eve::graphics::webgpu::Graphics::copyHDRCanvasToCubemapFace(), eve::procgen::copyPointAttribute(), eve::procgen::Procgen::copyPointsHandle(), eve::procgen::copyPointsToTargets(), eve::procgen::copyTerrainHeightmap(), eve::procgen::copyTerrainHeightmapClamped(), eve::dev::lsp::coveringLines(), eve::avatar_editor::AvatarEditorModule::TargetFactory::create(), eve::effects::EffectDefinitionRuntime::create(), eve::Runtime::createInstance(), eve::graphics::webgpu::Graphics::debugValidatePbrVariantPipeline(), eve::graphics::webgpu::Graphics::debugValidatePbrVariantSources(), eve::daynight::SkyProfile::decode(), eve::climbing::decodeClimbingAnchorBakeRequest(), eve::pixelworld::decodeMaterialCatalogJson(), eve::asset::detail::decodeTiffRgba8(), eve::graphics::decodeTveVegetationVertices(), eve::fluids::decodeVolumeFluid(), eve::fluids::decodeVolumeFluidEmission(), eve::authority::Store::deny(), eve::animation::detail::PoseInertia::difference(), eve::dev::lsp::documentRange(), eve::action::game_event_adapter::ActionGameEventSink::emit(), eve::physics::World3D::emitContactEvents(), eve::dev::SourceLoc::empty(), eve::climbing::encodeClimbingAnchorBakeRequest(), eve::tensor::OnnxCompute::enqueue(), eve::tensor::onnx_detail::CompilerQueue::enqueue(), eve::tensor::onnx_detail::enqueueInteger(), eve::ui::PcgTooltipManager::enter(), eve::ui::PcgTooltipManager::enterText(), eve::procgen::erodeCaveByCondensation(), eve::dev::ConsolePanel::eval(), eve::procgen::evolveCaveSurfaceByCorrelatedReactivity(), eve::procgen::evolveCaveSurfaceByReactivity(), eve::procgen::evolveSurface(), eve::tensor::onnx_detail::execute(), eve::editor::EditorSession::executeCommand(), eve::editor::EditorSession::executeCommandReceipt(), eve::tensor::onnx_detail::executeMisc(), eve::tensor::onnx_detail::executeNeural(), eve::editor::EditorSession::executePlan(), eve::tensor::onnx_detail::executeQuant(), eve::editor::EditorSession::executeRetainedPlan(), eve::tensor::onnx_detail::executeShape(), eve::asset_import::executeUnityVegetationConversion(), eve::asset_import::executeVegetationConversion(), eve::asset_import::executeVegetationMeshRules(), eve::asset_import::executeVegetationMeshRules(), eve::ui::PcgTooltipManager::exit(), eve::asset_import::expandUnityPrefab(), eve::procgen::exportTerrainDetailPoints(), eve::procgen::exportTerrainObjectPoints(), eve::procgen::exportTerrainProbePoints(), eve::procgen::exportTerrainTreePoints(), eve::animation::exposeAnimCurveLibraryBindings(), eve::animation::exposeAnimInertializerBindings(), eve::procgen::exposeGridMeshGraphs(), eve::animation::exposeMotionMatcherBindings(), eve::dev::DevTool::exposeScriptApi(), eve::ui::EditorHost::exposeScriptApi(), eve::fluids::exposeVolumeFluidFactory(), eve::procgen::Procgen::filterPolygonHandle(), eve::procgen::Procgen::filterSplineDistanceHandle(), eve::procgen::filterTerrainHeightmapNeighborhood(), eve::procgen::flipTerrainHeightmap(), eve::dev::lsp::foldingRanges(), eve::dev::LanguageServer::foldingRanges(), eve::dev::LanguageServer::formatDocument(), eve::dev::lsp::formatEveScript(), eve::tactics::Tactics::gameplayEvents(), eve::procgen::generateHexTerrainMesh(), eve::procgen::generateTerrainHeightmapAspect(), eve::procgen::generateTerrainHeightmapCurvature(), eve::procgen::generateTerrainHeightmapSlope(), eve::procgen::generateTerrainRangeMask(), eve::procgen::generateTerrainVelocityFlowMap(), eve::procgen::generateTerrainWaterFlowMap(), eve::procgen::TerrainStreamingCache::getReceiver(), eve::graphics::webgpu::Graphics::gpuDrivenSubmitOpaque(), eve::authority::Store::grant(), eve::procgen::growShrinkTerrainMask(), eve::dev::DevTool::handleDebugEvent(), eve::dev::Debugger::hasBreakpoint(), eve::social::SocialGraph::hasRelation(), eve::social::Social::hasRelation(), eve::combat::DamageRuntime::heal(), eve::rts::RTS::heal(), eve::dev::LanguageServer::Impl::hover(), eve::procgen::TerrainMultiDetailWorkspace::Impl::Impl(), eve::procgen::TerrainWorldWorkspace::Impl::Impl(), eve::dialogue::DialogueFlow::importTweeChecked(), eve::dialogue::importTweeConversation(), eve::dialogue::DialogueFlow::importYarnChecked(), eve::dialogue::importYarnConversation(), eve::dev::LanguageServer::Impl::indexProject(), eve::asset_import::indexUnitySources(), eve::graphics::AtmosphereVolume::injectSparseVolume(), eve::editor::ScenePrefabService::inspectOverrides(), eve::housegen::HouseLayout::instantiate(), eve::social::SocialGraph::isAssigned(), eve::social::Social::isAssigned(), eve::dev::lsp::lastLineIndex(), eve::rts::RTSProjectileSystem::launch(), eve::procgen::lerpTerrainHeightmap(), eve::dnut::lexDnut(), eve::social::SocialGraph::link(), eve::social::Social::link(), eve::rts::RTS::linkBuildingRally(), eve::dev::DebugAdapter::listen(), eve::script::ScriptModuleResolver::Impl::load(), eve::graphics::SkyWispsAsset::load(), eve::animation::AnimCurveLibrary::load(), eve::dialogue::DialogueFlow::loadDnutChecked(), eve::localization_editing::LocalizationDocument::loadSnapshot(), eve::procgen_editing::RoadNetworkEditTarget::makeConnectNodeAtPosition(), eve::ui_editing::UiThemeCatalogTarget::makeDuplicate(), eve::building_editing::BuildingPlacementTarget::makeReplace(), eve::rpg::SkillActionAdapter::makeRequest(), eve::weapon::WeaponActionAdapter::makeRequest(), eve::rpg::makeStatusTickSettlementRequest(), eve::procgen::measureTerrainHeightmap(), eve::procgen::measureTerrainHeightmapSlope(), eve::asset::migrateEvaArchive(), eve::tactics::BoardState::move(), eve::detail::moveAssignOptional(), eve::pixelworld::PixelWorld::Impl::moveOrSwap(), eve::pixelworld::PixelWorld::Impl::moveOrSwapKnownSource(), eve::pixelworld::PixelWorld::Impl::moveOrSwapWithinChunk(), eve::gpgpu::Gpgpu::newShader(), eve::dev::Debugger::normalizeSource(), eve::dev::RenderVision::notifyPending(), eve::dev::lsp::offsetAt(), eve::procgen::TerrainAsset::open(), eve::procgen::TerrainAsset::openSource(), eve::procgen::TerrainStreamingCache::openSource(), eve::asset_procgen::packTerrainMaterialAtlases(), eve::graphics::packVegetationOrm(), eve::script::parseCompileError(), eve::dialogue::parseDnutDocument(), eve::ui::parseNinePatch(), eve::vehicle::parseVehicleDefinition(), eve::weapon::parseWeaponDefinition(), eve::editor::EditorSession::planCommand(), eve::localization_editing::LocalizationVoiceAudition::play(), eve::asset_import::prepareCanonicalTerrainImport(), eve::model3d::prepareFoliageDeformation(), eve::graphics::AntiAliasing::prepareSource(), eve::asset_import::prepareUnityCollection(), eve::asset_import::prepareUnityFbx(), eve::asset_import::prepareUnityMaterial(), eve::asset_import::prepareUnityNativeMesh(), eve::asset_import::prepareUnityNativeTexture(), eve::asset_import::prepareUnityNativeVolumeTexture(), eve::asset_import::prepareUnitySpriteAnimation(), eve::asset_import::prepareUnityVegetationMaterial(), eve::asset_import::prepareUnityVegetationPreset(), eve::asset_import::prepareUnityVegetationScene(), eve::graphics::webgpu::Graphics::present(), eve::stylize::MeshVfxAssetInstance::processAnimationEvents(), eve::action::AbilityControllerRuntime::processNext(), eve::editor::projectOwnedCreate(), eve::procgen::Procgen::projectToWorldHandle(), eve::editor::EditorDiagnosticService::publish(), eve::editor::publishEvaAssetProjection(), eve::rpg::VitalsSystem::publishSettledChange(), eve::procgen::quantizeTerrainHeightmap(), eve::procgen::quantizeTerrainHeightmapTerraces(), eve::game_event::GameEventLog::querySource(), eve::pixelworld::PixelWorld::Impl::reactionRules(), eve::asset_procgen::realizeTerrainVegetation(), eve::graphics::hair::GroomInstance::rebuild(), eve::pixelworld::PixelWorld::Impl::rebuildMaterialRuntimeTables(), eve::Runtime::reflectClass(), eve::procgen_editing::SplinePathBinder::refreshResult(), eve::vehicle::Vehicle::registerVehiclesFromJson(), eve::ui::EditorHost::registerVM(), eve::weapon::Weapon::registerWeaponsFromJson(), eve::social::SocialGraph::relation(), eve::social::Social::relation(), eve::social::SocialGraph::relationSources(), eve::social::Social::relationTargetAt(), eve::social::Social::relationTargetCount(), eve::social::SocialGraph::relationTargets(), eve::Runtime::reload(), eve::dialogue::DialogueFlow::reloadDnutChecked(), eve::ui::EditorHost::reloadResource(), eve::rpg::RPGActor::removeAllAttributeModifiersBySource(), eve::rpg::AttributeSystem::removeAllModifiersBySource(), eve::rpg::RPGActor::removeAttributeModifiersBySource(), eve::rpg::RPGActor::removeBuffBySource(), eve::attributes::AttributeSet::removeBySource(), eve::rpg::StatusSystem::removeBySource(), eve::rpg::TraitSystem::removeBySource(), eve::social::SocialGraph::removeEntity(), eve::rpg::AttributeSystem::removeModifiersBySource(), eve::social::SocialGraph::removeRelation(), eve::social::Social::removeRelation(), eve::dialogue::DialogueFlow::removeSourceChecked(), eve::rpg::RPGActor::removeStatusBySource(), eve::procgen::removeTerrainTerraces(), eve::rpg::RPGActor::removeTraitsBySource(), eve::procgen::AttributeTable::renameColumn(), eve::dialogue::renameConversationAsset(), eve::editor::StylizeOffscreenPreviewService::render(), eve::procgen::GtsTerrainLodRuntime::replaceAndHideSource(), eve::i18n::I18n::replaceBundleFromJson(), eve::rpg::RpgStoryCatalogue::replaceFromDnutStrict(), eve::rpg::RPG::replaceStoriesFromDnut(), eve::asset_procgen::TerrainDetailGpuResolver::resolve(), eve::graphics::AntiAliasing::resolveTemporal(), eve::tactics::TacticsPersistence::restore(), eve::graphics::VegetationField::restore(), eve::production::WorkQueue::restore(), eve::procgen::GtsTerrainExportSettings::restoreJson(), eve::authority::Store::restoreSnapshot(), eve::definitions::DefinitionRegistry::restoreSnapshot(), eve::game_event::GameEventLog::restoreSnapshot(), eve::policyregistry::PolicyRegistry::restoreSnapshot(), eve::production::WorkQueue::restoreSnapshot(), eve::statepatch::Store::restoreSnapshot(), eve::transaction::Ledger::restoreSnapshot(), eve::authority::Store::restoreSnapshotJson(), eve::definitions::DefinitionRegistry::restoreSnapshotJson(), eve::game_event::GameEventLog::restoreSnapshotJson(), eve::policyregistry::PolicyRegistry::restoreSnapshotJson(), eve::production::WorkQueue::restoreSnapshotJson(), eve::statepatch::Store::restoreSnapshotJson(), eve::transaction::Ledger::restoreSnapshotJson(), eve::rts::RTS::restoreState(), eve::editor::EditorSession::retainPlan(), eve::editor::ScenePrefabService::revertOverrides(), eve::authority::Store::revokeBySource(), eve::tensor::OnnxModel::runGpu(), eve::ui::EditorHost::runScript(), eve::Runtime::runSource(), eve::animation::AnimCurveLibrary::sample(), eve::procgen::sampleTerrainHeightmapNormalized(), eve::procgen::sampleTerrainHeightmapSafe(), eve::stylize::MeshVfxAssetInstance::sampleTrail(), eve::editor::DiskAssetCatalog::scan(), eve::Runtime::scanClasses(), eve::animation::AnimLayerMixer::setBaseSource(), eve::dev::Debugger::setBreakpoint(), eve::physics::DistanceField3D::setDistanceRegion(), eve::procgen::RuntimeGeneration::setGenerationSource(), eve::graphics::vulkan::Graphics::setMeshSkinningData(), eve::combat::MeleeHitRuntime::setPoseSource(), eve::social::SocialGraph::setRelation(), eve::social::Social::setRelation(), eve::social::Social::setRelationInt(), eve::filesystem::physfs::Filesystem::setSource(), eve::rpg::Battle::settleStatusTick(), eve::dev::Debugger::setVirtualSource(), eve::physics::WorldSnapshotAccess::shapeSource(), eve::dev::LanguageServer::Impl::signatureHelp(), eve::procgen::simplifyGtsMesh(), eve::editor::SimulationPreviewController::singleStep(), eve::dev::lsp::sliceLines(), eve::procgen::smoothTerrainHeightmap(), eve::procgen::smoothTerrainHeightmapRadius(), eve::editor::EditorDiagnosticService::snapshot(), eve::procgen::GtsTerrainExportSettings::snapshotJson(), eve::dev::Debugger::sourceBasename(), eve::rts::TacticsSystem::step(), eve::rts::RTSProjectileSystem::step(), eve::rts::CombatFireSystem::step(), eve::ui::stripNinePatchBorder(), eve::rpg::SkillActionAdapter::submit(), eve::stylize::MeshEffectRenderer::submitOverlay(), eve::stylize::MeshEffectRenderer::submitParticle(), eve::rpg::EquipmentSystem::syncEquipModifiers(), eve::rpg::RPGActor::takeDamage(), eve::rpg::VitalsSystem::takeDamage(), eve::social::Social::targetAt(), eve::social::Social::targetCount(), eve::social::SocialGraph::targetsOf(), eve::procgen::terrainHeightmapHasData(), eve::procgen::terrainHeightmapIsPowerOfTwo(), eve::script::ScriptCompiler::toGeneratedPosition(), eve::script::ScriptCompiler::toOriginalPosition(), eve::editing::toPresentationDescriptor(), eve::procgen::transferPointAttribute(), eve::procgen::transformTerrainHeightmap(), eve::procgen::transformTerrainMask(), eve::social::SocialGraph::unassign(), eve::social::Social::unassign(), eve::editor::SimulationPreviewController::update(), eve::dev::LanguageServer::Impl::update(), eve::dev::lsp::WorkspaceIndex::update(), eve::graphics::Graphics::updateTextureFromResidentRgba8(), eve::graphics::vulkan::Graphics::updateTextureFromResidentRgba8(), eve::asset_procgen::uploadTerrainMaterialAtlases(), eve::rts::BuildInfluenceSystem::validate(), eve::script::ScriptCompiler::validateProjectConfig(), eve::gpgpu::webgpuSequenceRecordDownload() , 以及 eve::editor::DiskAssetCatalog::writeSidecar().
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| std::uint64_t statements = 0 |
在文件 UnityVegetationPreset.cpp 第 33 行定义.