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#include "asset/CanonicalMesh.h"#include <algorithm>#include <bit>#include <cmath>#include <limits>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset |
函数 | |
| Result< CanonicalMeshData > | eve::asset::decodeCanonicalMesh (std::span< const std::uint8_t > bytes, const CanonicalMeshLimits &limits={}) |
| Decode canonical EVMESH binary v1, v2 or v3 into independently owned arrays. | |