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CaveSurfaceReactivity.h
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1#pragma once
2#include "common/Export.h"
3
4
5#include <vector>
6
7namespace eve::procgen {
8
18
31evolveCaveSurfaceByReactivity(std::vector<float>& density, const std::vector<float>& rateField, int nx, int ny, int nz,
32 float strength, int iterations = 2);
33
34} // namespace eve::procgen
float nx
float nz
float ny
#define EVENGINE_API_DOMAINS
Definition Export.h:110
int iterations
Definition TreeMesh.cpp:311
CaveSurfaceReactivityResult evolveCaveSurfaceByReactivity(std::vector< float > &density, const std::vector< float > &rateField, int nx, int ny, int nz, float strength, int iterations)
Retreat rough, highly reactive surface sites using rotation-invariant normal dispersion.
Diagnostics from geometry-controlled cave-surface dissolution.