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#include "ik.hpp"#include <algorithm>#include <cmath>#include <cstddef>#include <vector>类 | |
| struct | eve::ik::detail::ChainOptions< D > |
| Options shared by the chain-scoped FABRIK solve used by Solver2D / Solver3D. These mirror the knobs of ik::solver plus wrapper-level pose blending. 更多... | |
命名空间 | |
| namespace | eve |
| namespace | eve::ik |
| namespace | eve::ik::detail |
函数 | |
| template<unsigned D> | |
| bool | eve::ik::detail::solveChain (::ik::skeleton< D > &sk, ::ik::ecs< D > &state, unsigned root_id, unsigned tip_id, const std::vector< typename ::ik::solver< D >::target > &targets, const ChainOptions< D > &opt) |
| FABRIK solve restricted to the bone chain root_id..tip_id. Unlike the plain solver (which pins the skeleton root), the chain root stays at its input position and bones outside the chain are never touched. | |