载入中...
搜索中...
未找到
Synchronous Animation TwoBoneIK adapter for climbing contact anchors. 更多...
类 | |
| struct | eve::climbing::ClimbingLimbChain |
| Three-bone limb chain used by Animation's built-in TwoBoneIK solver. 更多... | |
| struct | eve::climbing::ClimbingPoseBinding |
| Borrowed-pose adapter inputs; no skeleton or pose pointer is retained. 更多... | |
| struct | eve::climbing::ClimbingPoseResult |
| Observable result of applying built-in hand constraints. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::animation |
| namespace | eve::climbing |
函数 | |
| eve::Result< ClimbingPoseResult > | eve::climbing::applyClimbingPose (animation::AnimSkeleton &skeleton, animation::AnimPose &pose, const ClimbingAdvance &advance, const ClimbingPoseBinding &binding) |
| Applies contact anchors to an already evaluated animation pose. | |
详细描述
Synchronous Animation TwoBoneIK adapter for climbing contact anchors.
在文件 ClimbingPose.h 中定义.