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ClimbingPose.h
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Deterministic climbing/parkour planning and capsule-constrained execution.
Evaluated local (and optional world) pose for an AnimSkeleton. Script type: AnimPose.
Definition AnimPose.h:17
3D bone hierarchy + bind-pose local TRS for skeletal animation. Independent of ik::Skeleton3D (FABRIK...
Definition AnimSkeleton.h:16
Definition Animation.cpp:58
Definition Climbing.cpp:19
eve::Result< ClimbingPoseResult > applyClimbingPose(animation::AnimSkeleton &skeleton, animation::AnimPose &pose, const ClimbingAdvance &advance, const ClimbingPoseBinding &binding)
Applies contact anchors to an already evaluated animation pose.
Definition ClimbingPose.cpp:34
Three-bone limb chain used by Animation's built-in TwoBoneIK solver.
Definition ClimbingPose.h:19
Borrowed-pose adapter inputs; no skeleton or pose pointer is retained.
Definition ClimbingPose.h:26
float modelYawRadians
Definition ClimbingPose.h:30
Vec3 modelWorldOrigin
Definition ClimbingPose.h:29
Observable result of applying built-in hand constraints.
Definition ClimbingPose.h:36
bool rightHandApplied
Definition ClimbingPose.h:38
Small owning world-space vector used at climbing module boundaries.
Definition ClimbingPrimitives.h:18