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ClothModule.h
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38 eve::physics::Cloth3D* newCloth3D(int cols, int rows, float spacing, float originX, float originY, float originZ);
40 [[nodiscard]] std::unique_ptr<eve::physics::Cloth3D> createCloth(const eve::physics::ClothModel& model);
49 eve::physics::ClothGPU* newClothGPU(int cols, int rows, float spacing, float originX, float originY);
Script-facing owner and factory for 2D, 3D, and GPU cloth runtimes.
Definition ClothModule.h:17
Module_REG(Cloth)
Interactive 3D cloth — Verlet particles + distance constraints. Meter space, +Y up,...
Definition Cloth3D.h:32
GPU-accelerated 2D cloth — Verlet integration and distance-constraint relaxation run in a Vulkan comp...
Definition ClothGPU.h:31
Interactive 2D cloth — Verlet particles + distance constraints. Pixel space (same convention as Box2D...
Definition Cloth.h:28
Definition ClothModule.cpp:13