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Tag-addressed combat attributes, regeneration and change events. 更多...
#include "common/Export.h"#include "attributes/AttributeSet.h"#include "common/Result.h"#include "common/Time.h"#include <map>#include <string>#include <string_view>#include <utility>#include <vector>类 | |
| struct | eve::combat::CombatAttributeDefinition |
| Data-driven bounds and deterministic regeneration for one combat attribute. 更多... | |
| struct | eve::combat::CombatAttributeEvent |
| Owning event emitted after one attribute mutation commits. 更多... | |
| struct | eve::combat::CombatAttributeAdvance |
| Owning result of a deterministic regeneration step. 更多... | |
| class | eve::combat::CombatAttributeRuntime |
| Owner-thread authoritative combat attribute coordinator. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::combat |
枚举 | |
| enum class | eve::combat::CombatAttributeEventKind : std::uint8_t { eve::combat::Gain , eve::combat::Loss , eve::combat::Depleted } |
| Observable reason for a committed combat-attribute change. 更多... | |
详细描述
Tag-addressed combat attributes, regeneration and change events.
在文件 CombatAttributes.h 中定义.