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#include "asset/EvpackResourceReader.h"#include "common/Export.h"#include "graphics/BlendMode.h"#include "graphics/Color.h"#include "graphics/PbrSurface.h"#include "graphics/VegetationRender.h"类 | |
| struct | eve::asset_graphics::detail::CookedMaterial |
| Validated material value; image references own identity, GPU bindings initially empty. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_graphics |
| namespace | eve::asset_graphics::detail |
函数 | |
| Result< CookedMaterial > | eve::asset_graphics::detail::readCookedMaterial (const asset::EvpackResourceReader &reader, const AssetRef &ref, const asset::EvpackCapabilities &caps) |
| Decode material schemas 5 through 9 without allocating graphics resources. Unknown additive fields are ignored; known fields are validated, with no coercion. @thread Reentrant; reader is borrowed synchronously, no callbacks or retained pointers. | |