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#include "common/Export.h"#include "common/Module.h"#include "decal/DecalManager.h"#include <cstdint>#include <memory>#include <string>类 | |
| class | eve::decal::Decal |
| Runtime decal module — project surface effects (blood, dirt, scorch, dents via normal maps, ...) onto any world geometry. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::decal |
函数 | |
| void | eve::decal::registerDecalCapabilities () |
| Register the IDecalQuery capability (implemented in DecalCapabilities.cpp). | |
| void | eve::decal::registerDecalAttackVfxExecutor () |
| Register the AttackVfx Decal layer executor (soft-skips when Graphics is absent). | |
| void | eve::decal::unregisterDecalAttackVfxExecutor () |
| Unregister the AttackVfx Decal layer executor. | |